I definitely agree, I think people are complaining wayyyy to much about dh. A lot of the arguments where that it was a counter to S tier killers. Which is funny because I saw those same people arguing before the nerf that it doesn’t need a nerf because all you have to do is wait it out and that it wasn’t even the best exhaustion perk. So which is it.. is it a good counter or not? Lol or I guess in other words I see a lot of people trying to have their cake and eat it too.
Hag and Billy changes are not good at all. From my 2 hag games i played against good swf, they realized that Hag can be abused like trapper making it rly tough to set up loops for chases and Billy have fun removed for no reason at all. I know that basment Hag was terrible to go against for alot of people but still its viable if you set traps diffrent ( same as it was agaianst flashlight xd) so that dosent change anything in that case and makes Hag set-up/ not camping playstyle worse. So Hag prop still will be very tough against solo q and will be way worse against good swfs. Meanwhile Blight, Nurse and Spirit now with healing changes will be EVEN stronger and they haven't do anything to adjust them.
This patch is going to lead kill rates to at least 80% for sure. I think people don't realize how impactful the healing change is. Because you don't have Iron Will or Dead Hard anymore so if you have to run across map looking for a teamate to heal your basically a sitting duck for the killer
i miss dead hard. i want more interactive perks in the game. and before every person starts screaming at me saying it was OP i know most killers found it annoying when it got value, i’m just saying an interactive chase park that requires timing could be fun if they added more
No clue how not a single person is complaining about Skull Merchant. Solo queue, it's nearly impossible to win if they do a 3 gen build or unless they royally mess up.
It was so strange, I had a game yesterday where not one but TWO people collapsed from their deep wounds. I legitimately thought it was some kind of bug, but I'm not seeing anyone else reporting on it, and it was only the one game, so I guess they were just throwing??
People complain about bhvr's decisions a lot but honestly, recently they seem to be doing very well. There have been some issues and some VERY questionable decisions (like nerfing billy add-ons) but when the community was vocal about it they listened and changed it
Something that I noticed was, that Survivors now use Commodious Toolboxes waaaaay more often, like always combined with a BNP. Played 8 matches today, in 7 I had at least 1 person use it, mostly combined with pro gen Perks for Survivor.
The game just feels more unfun with each update. I haven't had any desire to play killer in the last 2 years and now i don't have any desire to play survivor either…
They done killed the survivor side, literally no reason to ever play survivor anymore, they just buffed killer's to the point of being obnoxiously overpowered. Well ot was fun while ot lasted
The amount of survivors just quitting mid game is hilarious. Almost every game I've played as killer since the update at least 1 person quits. Was dead hard that big of a crutch or is this an effort to force Bhvr to revert the changes????Majority of the survivor community is so weak minded and I love it lol.
I feel like hemorrhage should be reverted, as it's no longer a needed buff to sloppy butcher. I'm totally not saying this out of bias because it screws using a medkit with 1.5 heals and Built to Last to get 3 fast heals throughout the game (and a slower 4th one with the 66% refill, assuming you hit some skillchecks).
Honestly Circle of Healing no longer giving a team free self care was the biggest morale boost for this game I have ever had. I have literally lost games where I played well, but just because Circle of Healing existed somewhere isolated on the map it forced me into a "swirling the toilet bowl" scenario. Such a sigh of relief.
"The patch is balanced" aka it benefits my side. I don't call a blanket nerf to all survivors and another item and all of it's add-ons nerfed and therefore a buff to every killer even the top killers balanced. Not to mention making meta perks as you said a "non-factor" aka them being useless and trash. All this coming at a time where killer has never been more powerful in all of DBD and kill rates are highest then they ever been. Yes 3 gen perks were nerfed but that doesn't actually take 3 gen'ing out of the game or making that strategy useless, just not as insanely OP as before. What do survivor have left now that flashlights, keys, and med-kits have all been nerfed?
a perfect dbd would be one where surviviors have really strong chase perks (hear me out) like old dead hard and stuff and just tons of ones that u can run that make the game and chases a lot more fun and also with counterplay for killers as well
however this would cause a lot of time being wasted in chase for killers so doing the objective would have to take longer (obv this is so boring for suvivors soooooo……….)
They have to figure out a way to make objective more fun, maybe have fun minigames to play while doing the gen like trying to get one wire into a different wire or whatever solving gen puzzles and shit, making fun and difficult wacky skill checks.
Maybe even add a whole new objective and way to escape that doesnt require gens, so survivor side doesnt get so stale as they can chose how they want to play the game and what they wanna focus on for escaping
This would cause survivor side to have way more strategy and fun tactics to use when not in chase in order to get the escape, as well as killers not having to worry about protecting gens and feel safe knowing the game can last a long time, but also survivors having way more fun in chase aswell
obv a lot of this would require massive reworks to the game, and frankly this seems kinda like a Dead by Daylight II, but im just writing out my pipedream to what i feel would be the best version of dbd
But also new modes, please for the love of god add new modes
The visual lullaby thing is going to kill tf out of Onryo. Imagine attaching a visual indicator meant to prevent range killers from having stealth….to a stealth killer.
People shit talk Self-Care, but Self-Care + Botany Knowledge is WAY better than any med-kit nowadays. 1-2 heals at 24 seconds versus infinite 24~ second heals.
Ima be real idk how you have no complaints lol, the game has degraded for both Killer and Survivor.
Every match of DBD is
Solo Queue running like chickens because healing is so hilariously butchered Sprint Burst pre-running Gen rush
and the killer just camps or tunnels, because slow-down is butchered and since survivors are being so encouraged to just gen rush by the game now, the killers only actual way of winning a real match, is to make it a 3v1 as fast as possible
Dead hard has not been a problem ever since its rework
and Ruin should be bumped back up to 200%, it was only broken before the "Meta shakeup" because of the synergy with infinite Tinkerer procs and undying
Its also the only slowdown perk that lets you just have fun with chases and not get instantly punished for daring to have fun
I play both sides And I think it’s pretty balanced actually, you won’t 4k every match but it’s a consistent 2-3 kills with 9-12 hooks And I always play with a duo, so again, i feel it balanced … unless oh well, you know nurse or skull merchant Otherwise I feel it very enjoyable
My biggest complaint is that playing against wraith feels way less fun and interactive now.
I got a flashlight out of a box and went "what's the point".
after almost 7 years the med are finally nerfed 😀
I definitely agree, I think people are complaining wayyyy to much about dh. A lot of the arguments where that it was a counter to S tier killers. Which is funny because I saw those same people arguing before the nerf that it doesn’t need a nerf because all you have to do is wait it out and that it wasn’t even the best exhaustion perk. So which is it.. is it a good counter or not? Lol or I guess in other words I see a lot of people trying to have their cake and eat it too.
Hag and Billy changes are not good at all. From my 2 hag games i played against good swf, they realized that Hag can be abused like trapper making it rly tough to set up loops for chases and Billy have fun removed for no reason at all. I know that basment Hag was terrible to go against for alot of people but still its viable if you set traps diffrent ( same as it was agaianst flashlight xd) so that dosent change anything in that case and makes Hag set-up/ not camping playstyle worse. So Hag prop still will be very tough against solo q and will be way worse against good swfs. Meanwhile Blight, Nurse and Spirit now with healing changes will be EVEN stronger and they haven't do anything to adjust them.
can you tell me what the weapon your using for the wraith
This patch is going to lead kill rates to at least 80% for sure. I think people don't realize how impactful the healing change is. Because you don't have Iron Will or Dead Hard anymore so if you have to run across map looking for a teamate to heal your basically a sitting duck for the killer
My favorite change is definitely the faster bloodweb, it was so bad on console
i miss dead hard. i want more interactive perks in the game. and before every person starts screaming at me saying it was OP i know most killers found it annoying when it got value, i’m just saying an interactive chase park that requires timing could be fun if they added more
yet…
No clue how not a single person is complaining about Skull Merchant. Solo queue, it's nearly impossible to win if they do a 3 gen build or unless they royally mess up.
I can't wait to give hit and run killers a shot again after these changes
the duality of man
Overzealous secret good now you can get the effect making a boon.
It's a bit surreal watching the community (THE DBD COMMUNITY) be confused by the entitled minority complaining about this update
scott mostly plays killer so… yea
Wraith players eating good this patch. Less dead hards/medkits, good user of new gearhead, and no more flashlight burn.
3:17
It was so strange, I had a game yesterday where not one but TWO people collapsed from their deep wounds. I legitimately thought it was some kind of bug, but I'm not seeing anyone else reporting on it, and it was only the one game, so I guess they were just throwing??
Scott playing while on the phone in the background is such Chad energy
People complain about bhvr's decisions a lot but honestly, recently they seem to be doing very well. There have been some issues and some VERY questionable decisions (like nerfing billy add-ons) but when the community was vocal about it they listened and changed it
Something that I noticed was, that Survivors now use Commodious Toolboxes waaaaay more often, like always combined with a BNP.
Played 8 matches today, in 7 I had at least 1 person use it, mostly combined with pro gen Perks for Survivor.
That's a dumb take. The nerf on regression perks were horrible, sadly that most people can't see that.
The game just feels more unfun with each update. I haven't had any desire to play killer in the last 2 years and now i don't have any desire to play survivor either…
They done killed the survivor side, literally no reason to ever play survivor anymore, they just buffed killer's to the point of being obnoxiously overpowered. Well ot was fun while ot lasted
The amount of survivors just quitting mid game is hilarious. Almost every game I've played as killer since the update at least 1 person quits. Was dead hard that big of a crutch or is this an effort to force Bhvr to revert the changes????Majority of the survivor community is so weak minded and I love it lol.
I feel like hemorrhage should be reverted, as it's no longer a needed buff to sloppy butcher. I'm totally not saying this out of bias because it screws using a medkit with 1.5 heals and Built to Last to get 3 fast heals throughout the game (and a slower 4th one with the 66% refill, assuming you hit some skillchecks).
another banger patch from bhvr, dh nerf, coh nerf, medkit change, 3 gens gone, visual terror radius, gas haven rework etc. W patch
Honestly Circle of Healing no longer giving a team free self care was the biggest morale boost for this game I have ever had. I have literally lost games where I played well, but just because Circle of Healing existed somewhere isolated on the map it forced me into a "swirling the toilet bowl" scenario. Such a sigh of relief.
"The patch is balanced" aka it benefits my side. I don't call a blanket nerf to all survivors and another item and all of it's add-ons nerfed and therefore a buff to every killer even the top killers balanced. Not to mention making meta perks as you said a "non-factor" aka them being useless and trash. All this coming at a time where killer has never been more powerful in all of DBD and kill rates are highest then they ever been. Yes 3 gen perks were nerfed but that doesn't actually take 3 gen'ing out of the game or making that strategy useless, just not as insanely OP as before. What do survivor have left now that flashlights, keys, and med-kits have all been nerfed?
a perfect dbd would be one where surviviors have really strong chase perks (hear me out) like old dead hard and stuff and just tons of ones that u can run that make the game and chases a lot more fun and also with counterplay for killers as well
however this would cause a lot of time being wasted in chase for killers so doing the objective would have to take longer (obv this is so boring for suvivors soooooo……….)
They have to figure out a way to make objective more fun, maybe have fun minigames to play while doing the gen like trying to get one wire into a different wire or whatever solving gen puzzles and shit, making fun and difficult wacky skill checks.
Maybe even add a whole new objective and way to escape that doesnt require gens, so survivor side doesnt get so stale as they can chose how they want to play the game and what they wanna focus on for escaping
This would cause survivor side to have way more strategy and fun tactics to use when not in chase in order to get the escape, as well as killers not having to worry about protecting gens and feel safe knowing the game can last a long time, but also survivors having way more fun in chase aswell
obv a lot of this would require massive reworks to the game, and frankly this seems kinda like a Dead by Daylight II, but im just writing out my pipedream to what i feel would be the best version of dbd
But also new modes, please for the love of god add new modes
POV: you just saw Scott's latest video and came to see the dumb takes yourself
The visual lullaby thing is going to kill tf out of Onryo. Imagine attaching a visual indicator meant to prevent range killers from having stealth….to a stealth killer.
I’ve tried the new overcharge and call of brine. They’re still not bad and definitely still usable just not amazing anymore
Use are so deluded..DELETE dbd and move on..stop calling doc's for your tablets and just go outside..
People shit talk Self-Care, but Self-Care + Botany Knowledge is WAY better than any med-kit nowadays. 1-2 heals at 24 seconds versus infinite 24~ second heals.
Ima be real idk how you have no complaints lol, the game has degraded for both Killer and Survivor.
Every match of DBD is
Solo Queue running like chickens because healing is so hilariously butchered
Sprint Burst pre-running
Gen rush
and the killer just camps or tunnels, because slow-down is butchered and since survivors are being so encouraged to just gen rush by the game now, the killers only actual way of winning a real match, is to make it a 3v1 as fast as possible
Dead hard has not been a problem ever since its rework
and Ruin should be bumped back up to 200%, it was only broken before the "Meta shakeup" because of the synergy with infinite Tinkerer procs and undying
Its also the only slowdown perk that lets you just have fun with chases and not get instantly punished for daring to have fun
I play both sides
And I think it’s pretty balanced actually, you won’t 4k every match but it’s a consistent 2-3 kills with 9-12 hooks
And I always play with a duo, so again, i feel it balanced … unless oh well, you know nurse or skull merchant
Otherwise I feel it very enjoyable
Seeing the ashy slashy cosmetic reminded me of Evil Dead’s over ten minute survivor que time and made me kinda sad tbh