Are Ruin & Pop still viable? | Dead by Daylight



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Pop Goes the Weasel and Hex: Ruin have both been dethroned by other perks after they were nerfed in the big meta shake-up …

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30 thoughts on “Are Ruin & Pop still viable? | Dead by Daylight”

  1. Pop has also great synergy with perks like call of brime (200% regression on gens when you kick them and reveal survivors position when they hit good skill checks on that gen for 60 seconds)

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  2. So lesson learned. If you are good with the killer and the survivors act like potatoes then pop is still viable. But all joking aside even pain res would have been better every time you used pop. And if you wanna say you wouldn’t know then change tinkerer for surveillance

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  3. My main issue with Pop is not that it's not worth running, but that it's just outclassed by Pain Resonance 90% of the time. The way I see it, it has the following tradeoff.
    Pop has a few benefits:
    + doesn't depend on scourge hook RNG
    + more control over which gen to apply it to (though since the nerf it's almost always gonna be the gen with the most progress anyways)
    + can theoretically give slightly more regression in the rare case that it's only applied to gens that are 90+% done
    + if combined with Eruption, works slightly better than Pain Res
    but…
    – costs time to apply as it requires you to go and kick the specific gen you want to regress as opposed to simply being applied instantly
    – the above gives survivors more time to finish a gen in your face after you hook someone
    – regression % from Pain Resonance wasn't nerfed and doesn't depend on current progress so on average Pop will simply add less gen time
    – Pain Res can also cause abandoned gens (that you wouldn't get close enough to kick manually) to start regressing and lose even more progress
    – if combined with Dead Man's Switch, Pop is actively hindered while Pain Resonance would have great synergy
    Overall, I feel like Pop just loses this contest in the 90% of matches where the scourge hooks aren't placed in a different continent, though it obviously depends on your playstyle as well.

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  4. Guys also don’t forget this combo literally dies the MOMENT ruin gets cleansed since the synergy is gone with surveillance. Oh and that’s all for only 100% regression as it stands now. It’s just not worth using at high level.

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  5. 1:20 Just to understand why, how would the new pop be better? It degresses the gen by 20% and if the gen has 95%, then it would get rid of 19% plus the 2 or 3% from kicking it, but didn't the old pop always get rid of 25%?

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  6. For me personally these perks are dead. (and I also don't see them anymore)
    Ruin maybe works sometimes when it lasts until the end and you play a killer who has no time to kick gens, but Pop literally has no impact anymore in most of the situations. It will only shine when you are in the endgame and you have to defend the last gen, but even there it isn't really great anymore. The only time you get value out of it, is when a gen is almost finished, but it doesn't do anything against a gen who is less than half finished.

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  7. I feel like pop is still okay, sometimes slightly more situational but still okay, although I don’t like the new(x3) ruin, personally I can live with the 100% regression speed even though it is pretty poor as the key point is that it is automatic regression, but the condition where ruin goes away after one person has died is just plain stupid to me and makes this perk not deserve the title of a hex perk, hexes are supposed to be strong but risky, that condition entirely defeats its purpose

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  8. Guys I saw this Twitter account that said otz has said racist stuff. I have been watching otz since 2020 and I've never heard him say anything. Do any of yall know anything about this? I'm genuinely asking btw.

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