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They Should Make Invocation only 40 or 50 seconds and delete the Punishment/Downside of the perk
(The Video Took 34 Seconds)
I won't argue that this is a bad perk, but its cast can be considered a nice get-together with friends or family 🙂
I like using this perk, especially when I equipped it with injured perks that speed up generators, tho it takes too long to activate, or when players dont even do generators which sucks
It pairs really well with "This is not happening" for a larger great skill check area when injured, as well as "Hyperfocus" and "Stake Out" (I think that's the name,)
1) Witchcraft is a abomination to God . Dont ever do it in real life . 2) this perk is trash , i rather have a full health team mate that can buy me time rather than a broken one that goes down fast . 15 to 20 seconds to find and get to a basement, 60 seconds to activate this perk . Around 80 seconds or more wasted . Thats time you could have used to complete a gen , 10 percent off 5 gens is 50 percent value of a whole gen . If you had just went for a gen in the beginning and completed it , you would have done 100 percent, twice as much value as invocations 50 percent AND youre not broken for the rest of the game . Sables perk where you can heal fast anytime in the basement is her best perk , equip this instead of Invocation.
Day 1 of asking for background player
Man do I hate people who use this perk 😂
I don’t mind this perk typically but doing it right at the start of the match is best
Issue with this perk is the time spent doing it is better spent on a gen
They need to ether shorten the time it takes to do it or make the broken status last only for like 2 mins or so. Or reduce the gens by 20 charges.
This perk with Dead hard and resilience could be great 😀
The issue with this perk are, blocked gen are not getting benefit from invocation, like if kiler have deadlock, grim or corrupt, those gen do not have -10% progression, like the payoff are not great than the risk, like what IF killer use grim while you finish the incovation? You just perma injured the whole game without any meaningfull reason
If you run Plot twist with it, maybe you can get some use? I can’t stand the invocation perks but I love Sable TwT
I like this perk, the beginning of the match is prime killer hunt time he knows where to go to find people so immediate gens are no good, people fail to mention the progress can not regress so thats a permenant gain unlike the inevitable losses to any generator, ive been running it on solo and have been seeing a lot more 4 survivors
Spiders is usually not useful .. no mither has more uses than this perk and I main no mither resilience sprint burst and a 4th throw away perk
Thanks for being honest. I always hate to see a Survivor use this perk. They're basically useless for the rest of the match. They usually don't make it long at all.
İf you compare this perk with gen rush builds and equip no mither it becomes a good perk
its fun but weakish. They could buff it up by making you broken for 5 min instead of forever.
For anybody wanting to run this perk, you should probably run no mither, (shocker)
With spiders and being broken for the rest of the trial, you might as well get no pools of blood, and being able to pick yourself whenever you want
After I only play dbd just with Friends I never would use this perk because we are a good team 😊
And we are all not the best in running away 😂
Horrible perk sadly
I feel like it get better the further into the match you decide to use it (obviously not when all gens are done though) like if your team 3 gened themselves & are having a rough time completing them.
BRAND NEW PART: "What in hellsis this!"
Please do mettle of man
You should do a long video where uou do all the perks
Yeah but 10 percent on all Gens that's 70- 50 percent
Ok can you explain killer perks now.
If they add "gens can no longer regress". That would probably make the perk serviceable.