Dead by Daylight WEEKLY COMPILATION! #77



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30 thoughts on “Dead by Daylight WEEKLY COMPILATION! #77”

  1. Honestly people who wiggle when they’re last person deserve nothing, they think they’re so smart. If I wanted to be toxic and drop you near hatch and close it I would just see that you struggle and hooked instead, “I just want to get more points” – no you don’t it barely gives any points so just stop wiggling your stupid ass piece of smartass door handle that has been touched inappropriately by his uncle when he was 9

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  2. That damn double TL setup from 11:00 is the bane of my existence, i keep getting dropped into Suffocation pit and it always has this crap with two extra jungle gyms attached on both ends across the middle section of the map, utterly impossible to play.

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  3. Saying old ruin wasn't that strong is being delusional. Old ruin did to many things. 1. It removed great skill checks from the game 2. It slowed down progression without any input from the killer. You land a good skill check and you lose time. Not only did you lose time but it froze progression ontop of that. It did to many things. Keeping it active added extra time to gens which is probably something Behavior should do. Add maybe 5 more seconds per gen. Nothing crazy high but something.

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