Extremely Tilting Match on Swamp – Dead by Daylight



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38 thoughts on “Extremely Tilting Match on Swamp – Dead by Daylight”

  1. Firecracker/Flashbang I always thought the rule was "look up and away", Scott wasn't looking away, it was right under his chin. Two hooks on Jonathan at the start was actually really good. He should have seen him on BBQ and tried to kill him at 2/3 gens. He also should have been dead when the flashbang happened and I don't think that was a "bug" lol.

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  2. I love your content, but I don't think this game is worth playing right now. At all. Especially with Dying Light 2 and Elden Ring coming out soon. Like everyone who "quits" I'll be back eventually, if only to check out new killers.

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  3. You say you should have won, but almost all of the situations that happened were completely avoidable. You could have checked the corner close to you at the beginning of the match. Sure, it makes sense for survivors to spawn far away, but you'd be surprised how often I find survivors spawning closer than expected. I always check the corners closest to my spawn first, you either end up wasting at most 5 seconds, or you get an early down. The risk is worth the reward imo. You could have downed Yun-Jin much sooner near the end if you used a basic attack instead of charging a shred. So what if you lose 2 stacks? You could have avoided the flashbang if you looked away instead of looking up. I've always found looking up less reliable than looking away, mainly because how tf do you know what's going on if all you see is the sky? Last thing I noticed is you never used portals. I get that the swamp is on the small side, but there were many instances and locations were a portal would have helped. They allow you to commit to chases without fully abandoning the side you want to protect, and you can traverse the map faster than by walking from one side to the other.

    I'm not saying it would have been easy; good survivors + abusable loops + CoH means the odds were staked against you, that much is obvious. But I think if you played a bit safer and greeded less, you would have had a much better chance at getting the 4K. With all that being said, I think you played very well despite the unfortunate circumstances, and you should be proud of yourself!

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  4. 2 ideas for a circle of healing nerf: just make it token based and you only have 1-2 tokens at the start of a trial. Or make it to where you can only heal yourself to a certain point(let’s say 75%) so you need someone else to finish it off.

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  5. Circle of Healing has got to be the worst thing to ever grace this game. Like who is the braindead loser who ACTUALLY sat and thought "hmmm what if we made a perk that gave the ENTIRE TEAM self care AND the effects of botany knowledge plus a medkit without charges." Like what the fuck kind of stupid devs took a look at a perk that basically gives survivors 4 extra perks and an item effect on a single perk and thought "wow this is balanced and good for the game" god I swear BHVR pass one braincell from one part of their team to the other. It's embarrassing how they run this game and the stupid changes they make that just make no fucking sense.

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  6. How circle of healing was made: Dev1 rails a line Dev1: Ok so you know self care right? Dev2: That shitty perk? Yea what about it? Dev1: Alright so here's what we do, self care right, but only one person has to have the perk for everyone to heal Dev2: Ok, ok, keep going Dev1: Rails another line And you get +100% heal speed Dev2: Ok, ok, but capped, right, like the perk "we'll make it"? Dev1: Fuck no! Dev2: Uuhhhh… Dev1: and they can place it down as many times as they want Dev2: PERFECT, SELL IT

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  7. I'd love to see a breakdown of what happened in the game (stuff you could have done better/what they did well) if you have the energy for it? I am a survivor main and don't necessarily understand how killers can improve/good survivor plays just from watching. I think this video could be a good one to talk about (or maybe another if you have one) as you can talk about what is the rng and what is a good/bad play ❤☺

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  8. Yesterday I played on Ormond as blight with plaything and DMS as regression. Survs completed 4gens in legit 3min30sec… I'm not the best blight but I didn't even play that bad

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  9. I was complaining because I'm red 1 survivor and kept getting bronze teammates and the worst one on the team escapes because he hid while we all run the killer on unsafe pallets with not a single jungle gym… games broken all around

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  10. Firecracker's / flashbangs always worked like that and to be more specific no matter where you will try to face to avoid the blind as long as you will stand on top of a flashbangs it will blind you however since mid patch I think they shadow buffed this "on top radius" as pre mid patch this kind of blind happened to me few times so I just learned how it works and since mid patch this kind of blind happen to me even in chase

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  11. the most titling, annoying and frustrating thing for me as killer is not finding survivor gosh i hate sneaky players i just wanna get in a chase 99% of the match
    i just hate playing against babies because of that. i love aggresive survivors who do the clicky atleast they wanna get chased and have a nice match instead of the boring "i sneak and hide everytime i hear the heartbeat" players.

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