FLASHBANGS NEED UNIVERSAL COUNTERPLAY Dead by Daylight



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25 thoughts on “FLASHBANGS NEED UNIVERSAL COUNTERPLAY Dead by Daylight”

  1. I always run lightborn. The immunity is cool, but the aura reading you get is insane. I also run lethal pursuer. With flashbangs, blast mines, and flashlights everywhere I get a lot of value

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  2. They need to buff hex two can play now because then we all can have fun. XD omg make it affect survivors in 32m radius and last killer blind/stun long.
    I am not here for balance only for fun and nothing more fun then knowing some random gen doer gets a screen full of #000000 while the killer is being traumatized by flashbang.

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  3. I always check the corner to my immediate vicinity, it is always a free hit due to how close you have to be with the flashbang.
    The killer would has to be partially lazy take any preemptive measures against it, right?

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  4. I have said this with Hearthstone and I will say it again here! Counter play is being able to adapt to things your opponent does as it happens. Things like flashbangs that are powerful that force you to take things like lightborn into the game does not create counter play, it creates new metas. If you are forced to play with certain cards, certain perks, and certain items that are chosen before the game starts, then that is not countering anything. That is giving you a chance to win BEFORE the game starts, thus meta, not counter.

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  5. Off topic idea what if they removed bloodlust as a mechanic (change the corresponding perks) and enhanced the killers powers to be better at chase or have certain effects after downing survivors or make some addons basekit like the iredescent lament config or better yet a new mechanic to encourage interaction between killer and survivor like for pinhead he can attempt to take the survivor with the box and a teammate has to disrupt it

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  6. While yes there's no real counterplay to stop them from getting one, there is a perk we all know that makes it and all blinds useless. I'm less inclined to care about counterplay when one single perk makes it useless, plus it takes skill to use. There are far more annoying things than that in my opinion. People only care if they go against skilled survivors with them else nobody really conplains about bangers

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  7. True you complain to much, you win 99% of your games, killers have literally all the perks you need to counter these survivors. As a person who plays high ranked games you should already know what perks to run, flashbangs better not get nerfed cause that would be terrible

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