Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
tl;dr not as bad as you’d think.
http://www.twitch.tv/ScottJund
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
tl;dr not as bad as you’d think.
http://www.twitch.tv/ScottJund
source
i don't know. I feel like even if you're chasing 2 people at the same time, where it doesn't net you a down because of a good body block and then both can get to a safe pallet to reset the chase, and the other 2 are on gens you're slowly losing the match. But it's just speculation until we see on live server
I love MoM but only because it is a super situational fun perk. Usually doesn't do anything but when it does it is SPECTACULAR
I appreciate the level-headed assessment of the situation which helped me realize I was getting a little worried over nothing nearly as bad.
Endurance perks giving you save the best for last stacks was the 1st thing I thought of when the update patch notes came out, I immediately thought "this is a buff to stbfl"
I think people are also not looking at just how much killers have been buffed as well. This patch is going to be crazy
Stbfl, forced penance, mad grit, jolt says screw ypur endurance
Body blocking + OTR meta is going to lead to slugging. Which is going to lead to BHVR giving unbreakable base kit in a year. Calling it.
off the record is super strong at end game, but if we get that removed then it's a fair perk tbh
deadass I think Im the only one who made the play to take 5-6 hits in a clip… you dont necessarily have to throw a game… but you do have to do the dumbest set up
I dont know tbh I kinda agree with scott that endurance meta might not be that big of a deal but at the same time it will hurt centein killers. Not all killers can use SBFL that well. Huntress and Trickser come to mind first for me. You not going to use SBFL on those killers and bodyblocking against them with endurance will be pretty strong I feel. Think about it, you a huntress who chasing someone who just unhooked some with OTR. The person with OTR goes get healed by a teammate and comes back and eat two of your hatches throws that could down the person you chasing. At that point you might be competely out of hatches and have to reload meaning you have to break chase and those two survivors now can go off and heal. That time was waste for you as well that that point. Yeah those two may not be doing gens but you not getting downs or hooks either. Meanwhile you also have two other survivors doing gens in the background. So yeah for few killers this new meta is going to kill them and make them really unfun to play.
Honestly I'm way more worried about how strong gen slowdown builds will be in this patch. Overcharge is so good now and the fact that deadlock and no way out weren't touched at all just means gen slowdown will still be king especially with high tier killers like nurse and blight. If people actually play for this endurance meta then this will make the slow game speed even more relevant and could lead to a noticeable rise in kill rates
It's "win" mindset again. Who cares about wins when gameplay experience is clunky and miserable? Endurance abuse shouldn't be possible. In good hands coordinated bodyblocks already strong, any tournament confirms this.
I want to hear Scott's opinion on gen kicking/regressing meta because that is another issue people are talking about.
I just have thought
Would “Forced Penance” be really good now?
Getting save stacks easier is nice, but you also lose them faster if the obsession decides to throw themselves at you
Quick question about the new dead hard. Does the animation of the "dash" still happen or do they just grow white like endurance hit?
The endurance meta hard counters a lot of killers with insta downs. Like poor Ghostie man
I think it'd be a good idea to watch Otz's video on it in a SWF format.
who cares about doing gens and escaping how to get hits wait for killer pick up on other survivors ans block hook
My problem with new meta isn't about its "OP" (even if it is, I have no idea coz I'm not that experienced player). My problem with new meta is that how I'm supposed to have fun punching people if that mean nothing. 5 healthstates of survivor is just so frustrating that even if I encounter such situation only once in a match (I bet it'll be more than once) and spend whole minute hitting survivor who don't give a damn standing on place this will be enough to make whole match frustrating despite if I win in the end. I don't care about winning, I care that if my overplayed surv in mindgame I'm rewarded by anything beyond "FU I have indurance".
Oh i see that scott will change his mind after the live servers coming remember my words
I find it funny that a lot of the meta changes in dbd rarely affects mad grit users. Like that time when boil over became meta, run mad grit. This time, body blocking on hooks with 5 endurance stacks, run mad grit. I know it's not op but boy its really fun.
BHVR need to stop endurance stacking. That's it. We all know that's what needs to be done. But the question is, do they?
Forced Penance: It's FREE REAL ESTATE
I think it kills iri head huntress
since gen speed got higher by 10 seconds and thanatophobia got buffed, I hadn't had a Legion game where not one or not more than 1 gen got finished.
I think there will be many changes where the percentages will get lowered and everything is gonna get rebalanced again, especially som endurance perks and some killer perks.
Having to hit survivors up to 5 times to down them feels… problematic. Maybe Off The Record should applied Exhausted if they're hit to avoid a DH or something else to avoid stacking so many perks that make the game take far too long to down survivors? 3 hits is fine (with DH, OTR ot MoM) but 5 is just obnoxious.