Is BHVR Afraid Of Good Survivor Perks? | Dead By Daylight Discussion



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20 thoughts on “Is BHVR Afraid Of Good Survivor Perks? | Dead By Daylight Discussion”

  1. Yo I just found your channel and this video was amazing bro keep it up! I think it all goes down to solo queue and killer balancing. Being in solo queue as a survivor can make it seem as if every perk is almost useless due to lack of coordination however, whenever you have a squad with you, things are different. I have mixed feelings about killers since I normally play killer to farm bloodpoints for my survivors and I must say I do not ever level up killers as a way to make it more difficult and I still do very good against high prestige survivors. I also see an issue in how bhvr is not sure if this is a horror game or a competitive game which might also affect the state of things. Idk man, maybe nerf pig? that'll sure fix it.

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  2. I think BHVR is terrified of making anything "good" at this point. They are playing it safe with EVERYTHING this chapter. The whole thing is mid, from the maps to the character designs. The marketing team did their jobs so perfectly that the rest of the chapter had to live up to hype it could not possibly meet. All 6 perks are inoffensive, the killer seems like a power that was already created based on scraps left over from other killers and poured into a character it makes no sense for. The survivor is VERY safe in design in lore. She adds literally nothing new to the roster and just feels like a filler character. The map might've had good ideas, but is held back by how disappointing it is. It also doesn't really look like DBD anymore (use of comic sans fonts, use of purchased assets, movie theater that doesn't play a movie?). The killer design also by sheer silhouette seems to be harkening back to concepts that have already been done to death at this point, with similar posture and mannerisms to Hag and Singularity. You know the directors fucked up when the killer's lobby animation is more interesting than their entire power.

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  3. Speaking of call of brine not being deserving of a nerf, we really should get a buff to gen regression IMO. Like, don't get me wrong three genning should stay dead. However, I think that the passive regression we get from perks (the only example besides call of brine being hex:ruin because no one takes overcharge for the regression) isn't enough. Ruin is absurdly high risk because the survivors KNOW you have ruin if they do a gen at all, yet all it does is save you from having to kick gens to regress them at the same rate (which as I state later is too slow anyway)….. if kicking gens is really such a waste of time that you don't feel like you should have to be bothered to do it, then the regression of kicking obviously isn't enough (which if I remember right, it takes 4 seconds for a gen to regress about 1 charge of potentially almost 90, which is too long if you ask me). Meanwhile CoB increases the speed of regression by 25%….. 25% of the 1 charge per 4 seconds. If 2 charges per 8 seconds is too little then how is 3 charges per 8 seconds a significant bonus? Especially with how quickly survivors can just undo regression. I know they made it take longer to undo regression, but survivors can just take 5 seconds to get rid of it, which is easy if you aren't camping a generator.

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  4. I think a lot of the discrepancy comes down to the fact that we have three segments of the player base playing fundamentally different games- Killer is different af from team survivor which is honestly different af from solo queue. Killer perks are fundamentally different due to the 1v4 and are all specifically focused on one dude winning. Survivor is where it gets sticky.

    We’ve had some steps taken to equalize solo and SWF in the last little bit but not much has changed overall, mostly because we have BHVR, terrible at their jobs as they are, trying to balance a perk so that it will be useful solo but not crushing as a team- something even a good group of designers would have trouble with. Can’t make a perk too strong because what a solo survivor can use well and effectively a coordinated team can crush with.

    As an aside, my general opinion on the devs comes from watching that one McClean guy, long considered one of their best devs, stream and talk about content creators- It just shows such a fundamental disconnect between them and the playerbase at large. Moreso, it just shows a group absolutely terrified of risk-taking and deeply, deeply defensive of their ideas. Just look at the Billy overheat mechanic- It was absolutely hated by I what I almost feel I can say was 99% of the playerbase on PTB but they refused to back down because it was THEIR idea and THEY knew best. They refuse to use the PTB server in any meaningful way- A PTB is for testing out all those ideas that 'Hey, maybe this idea here could be effective on helping the playerbase or this one could make things more fun, what WOULD happen if that perk or addon was basekit-' without having to hard commit to anything. TL;DR I find them frustratingly closed off, close-minded, risk-averse and overly defensive.

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  5. 3:25
    Killer and Surv have same goal
    Surv: escape
    Killer: kills
    Chasing is on both side, downed on killer, heal on Surv, patrol gen on Killer, repair gen on Surv, hook on killer, unhook on Surv

    The only difference is that Killer do it alone and Surv together but otherwise killer can do it alone and Surv need to cooperate

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  6. 11:00 If you hit the endgame with all four survivors alive and in a position to have the entire team advantaged by adrenaline, that means you did a bad job as killer and lost the game through poor play. That’s 100% your fault as killer, not the fault of a perk- If you were doing badly enough that adrenaline rescues them all, you weren’t getting shit in that endgame anyways and deserve the loss for letting things get to that point. Or, if you wanted to compare perks, you could have picked NOED, a perk that gives the killer free kills in the endgame as a reward for failing. I’d imagine it DOES feel bad, you played badly and lost- Playing badly and losing is not a thing that feels good.

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  7. As a mainly survivor main (soloQ), it's incredibly frustrating to go against a killer that is (understandably) prepared to face a SFW. Grim embrace, call of brine, pop, pain res, ruin, dead man's switch, NOED etc.

    Especially when the rest of the team isn't pulling their weight. It's like playing 1 v 3 v 1.

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  8. Salty Survivor mains: "This game is heavily Killer-sided! beHaviour need to nerf all Killers and buff all Survivor perks so we can finally play the game!"
    Those same survivor mains in the game: "LMAO look at this loser playing as Trapper! Let's ignore the gens and collectively hit him with a flashlight to the face any time he tries to pick up one of us! And when we get to the exit gates instead of leaving we should teabag him for a few more minutes making him disconnect! And then call him retarded in the endgame chat while also demanding for him to uninstall the game LMAO WE ARE SO FUNNY AND QUIRKY!!"

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  9. Yes, because if 4 survivors run that perk it can become really oppressive really quickly, theres a reason your restricticted to 4 unique perks per person in comp.

    4 dead hards would be oppressive
    4 unbreakables would be oppressive
    4 Decisive Strikes would be oppressive

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  10. Kaiser I'm so glad you're making dbd videos again. I binged all your old dbd videos a few weeks ago and absolutely fell in love with your style, it reminds me of early 2010s YouTube.
    You inspired me to go for killer adepts I was too scared to get (only 9 left to get now) and I have 200/242 achievements left to get! You're awesome and so are your videos. Stay strong and happy

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