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I say the remote hook was fine. Just remove it's vertical detection so there's no insta basement and give it a 5 or 6 window usage time so you can't carry a survivor for 15 seconds and pop remote hook. Don't care about people not being able to make saves as they would get more done doing gens and not following killers around trying to get a save
It was an okay event. It was a bit killer sided, but that's fine, most events lean one way or another, I don't know why people are pretending that isn't the case. Every event is full of people whining that matches are "too sweaty".
it was aids and kinda fun so 50/50
Fun fact: I couldn't finish the tome because the last few hours the game kept trying to match me with a couple of people from Team Cynic. I don't typically dodge lobbies but I was just not in the mood to play against a comp squad during the event while I'm trying to do challenges.
I had tons of fun during the event, the tryks and invitation powers were just loads of fun. I'll be honest this video became more of a complain then really a review. Like I would've liked to hear a possible solution to the sweating but yeah
have you thought that maybe that is how most of this community has fun? like, maybe its not the people using the stuff as much as they can but the people who are upset at people for using it
I don't understand what is considered sweaty. Why would quiet mode and remote hooks be sweaty? "Use them to their advantage?" As opposed to using quiet mode on a Gen? And there is literally no other option for remote hook, so don't use it? So strange this mindset
I miss how masquerade was period. I enjoyed it last year when i had just begun to play dbd. It was simple and fun.
This year was an absolute disaster to me,instead of people celebrating their favorite game aging and surviving yet another year people turned it into a sweat fest where you get teabagged to hell or you get tunneled out 5 secs into the game.
I played both sides btw.
I think the more annoying and meta thing was remote pallet breaking
I quit DBD until they fix the problem with cheaters being able to get normal players banned
If you gain more BP from trying that culture is going to evolve.
I sweated throughout the entire event for the sake of BP…If the grind wasn’t SO tedious and long and we had BP rates maybe similar to the Blood Moon event, I guarantee most “sweats” would chill out (myself strongly included).
I kind of think if we add more wacky abilities, then it would be too unpredictable for anyone to get consistent results. Making it hard to sweat, but still fun for both sides. It's supposed to be a party so why not go crazy?
So you're telling me a separate queue that's supposed to be for playing casually has people going in to sweat? It's almost like people have said this exact thing would happen with a casual mode implemented.
There used to be a time in dbds history where if 5 bloody party streamers were used, everyone made a mutual kind of silent agreement to just famr the whole game because of how much bloodpoints were to be made that way, however in recent times, ive noticed if 5 bps are used, it becomes sweatmode city. I think alot of people overlook that playing like a tryhard, gets you more bp tham playing casually. I think the anniversery was more sweaty this year because it was a seperate que, but importantly a seperate que with a permanant bp boost, ontop of everyone running streamers and cakes, ontop of extra bp for event actions made games feel like sweatfest for the very real factor of getting like 200k a match if you went out of your way and still won.
Honestly never want to play another event again cause of this
Ngl I loved the game mode. I wish that I was better at looping, so that I could have used the party pallets more effectively. The remote hook felt extremely good to use and I had some sneaky lithe + dance with me players, that made it past me. Overall a fun event.
tried to do the event as a chill killer, got way too many tryhard, bming, bully squads to have any sense of guilt over playing the rest of the event as twins with the goal of 4k every time.
Sadako Coup lunges coming out of TVs with Tryks' Haste buff was INSANE FUN.
I need some clarification. Are you taking issue with the fact that people wanted to optimize a mechanic in a video game? Why is that a problem? Also where did the devs say its an unbalanced party mode? Just because you have a funny game mode doesn't mean its going to be unbalanced and thus people should play less sweaty in the mode.
I’m going through blood point withdrawal.
The event queue was super fun and now I miss it.
I love the fact that ppl complain about the remote hooks(which they were fine btw),but nobody complains about the ability to break pallets which was pretty much always a free hit
I had a lot of fun during this event. Yes, we had plenty of toxicity farmers on the killer side. A lot of people coming in and tunnelling one person out or slugging at 5 gens then bleeding people out but then those are the oddities IMO. Some people are just miserable and you provide them with anything and they will make it worse if they can but that was not a problem with the event but the players themselves. That's why .. don't play if you can't move on from people's toxicity. As soon as the event started, I adjusted my lens to include those people .. that helped me a lot.
I am here to have fun and I am not going to let anyone ruin it for me. The event tome challenges were not hard IMO. I found certain ones [the community challenges] harder because of the type of players we go with/against but in total, I've managed to finish them all and get 450k BPs from the extra 900 points I collected.
I don't even mind the remote hooking .. I would say they can add a modifier where a killer can't remote hook the same survivor back to back? I found the quite mode not a problem because tryks affected the survivors a lot .. in terms of totems, chests, aura, exposed status .. killers could actually find them pretty easy since they also get similar visual queues. I played as a survivor for the majority of it and I can tell you that killers won most of the games. The majority of the survivors I play with were going for Bps and wasting time off gens … If there is any changes to be implemented, I would love to see some tryks affecting killers in terms of slugging or camping/tunneling one person out. I would love the killer to be unable to do that .. maybe give the survivors a free OTR .. and to make it fair, make sure that only happens as long as we are at 5-4 gens .. It is never fun when killers queue to single one person out on an event queue. I had that happen plenty of times and while I don't mind moving forward, I burnt lots of my offerings just like that. That is my take on this event. Maybe adjust it so things will be less unbalanced.
I didn't realize so many people weren't having a good time during the event. I never had a sweaty game it was just fun for me. The times where there was sweat was when I accidently queued up in the regular gamemode. I didn't get to play the event as killer so I'm biased in that regard. The event gameplay just felt more freeing and fun to play in as a survivor. I am sad to see it go and am actually struggling to play the game now that it is gone. I'm thinking of taking a long break from dbd until another event or until they add another modifier. It's interesting to see all the discussion around it. I am not surprised there were players who were using the event to sweat hardcore.
Intense? My killers walked to the hook then remote hooked me there just to hear my survivor scream twice.
I honestly dont understand why ppl (survivor mains mostly) hated the event. It seems like everyone was just crying about the remote hook thing and that's it. Which is nothing to cry about becuz it just hooks survivors to hooks closest to the killer, meaning that whether they used the remote hooks or not, they were hooking you.
Another thing was ppl acting like killers were sweating when in my games at least, survivors were doing the sweating which kinda forces the killer to "sweat" becuz almost everyone plays dbd to win
I did essentially nothing but grind Vecna during the event. After a while of getting fairly decent with the invitation powers I can safely say it became VERY hard to lose as killer when they were used properly. If you can do more than remote hook in every situation and actually time remote breaks/endures properly, it’s essentially like adding an extra 3 powers to any killer, especially terrifying on Vecna who essentially has 4 powers normally.
While I think players getting overly upset about the event is inherently silly since nobody is FORCING you to play it, I do understand the complaint of it being pretty killer sided in most cases.
I had fun with the event powers, I don't understand the complaint about people "abusing" them to aid them in their trials (gasp!). I mean, what else would they be for?
I think that next year, if they do keep the separate event queue, have it so there is no perks, or have it like chaos shuffle where there are random perks…
The first couple of days felt like sweat queue for me. But it did get better towards the end. Speaking of challenges though, can killers please stop pulling survivors off glyphs? Let us get them and then down us. I appreciated a Dredge who spawned out of a locker right by my glyph, but let me get it. He ernded up being a streamer, so I went in his chat to thank him after I died and gave him a follow too.
When I played as survivor my teammates were the worst players in game when I play as killer I get the sweetest teams ever boring event imo
As a killer main I do not agree with remote hook becoming a perk. It just stops too many play styles survivors have. When both sides have more variety the game becomes better. Also remote hook would absolutely become a perk you would see used EVERY SINGLE GAME.
People are gonna optimize anything you give them in a game I thought we all knew that already
I didn’t even finish the event tome. The game as whole has gotten so sweaty I just don’t really play much at all anymore. Competitive scene kinda killed it for me
Im kind of glad the event is over because I got tired of the powers and voicelines. What made me the most mad was some of the rewards I had to buy even though I couldn't use them because I don't have the characters. But I did love the blood points
so glad you make these videos! I love listening to what other players have to say about the game :>
just make the event powers more random. kinda like that nic cage perk. you use the power and it will do 1 of 3 things.
They were sweaty af yea. The only power that was really annoying to face was the auto pallet break. As killer the vault block was because i tend to play legion and not being able to vault in frenzy and just sit there sucks. But idk my team usually just gave up always for no reason often.
I just wanted to run around spamming stabs as legion. instead I had to face the world champions scattering to the far corners of the earth with 5 gen looping and constant flashlight saves.
This is a case where group chat would be nice so I could tell survivors I'm just here to farm that sweet 550% blood points.
Aaaand then three survivors DC because they they joined a party mode for a serious game.
I haven't been on DBD for 6 months and returned with only 2 day's. Already so much has changed like 3 genning barely being a thing anymore but people still DC is a so much as thing about using skull merchant. Owell easy challenges a guess so either way it's a win.
Oh the even ya I could almost teast the sweat at time's. SWF being more of a nightmare then I recall and range being harder to aim when the speed kicks in.
Then tricster left with the event go figure
People complaining that the event hardly added anything new as if Dead by Daylight ever has anything new or different,games been the same for 8 years.
Honestly just felt like another day of Dead By Daylight. I already get sweat games as a usual and the event was no different in my experience. The new abilities were fun to play around with too.
I think the bigger takeaway from all of this is more along the lines of what I've been talking about for years. What I'm getting at is that two separate queues are simply not viable for two reasons.
The first being that there simply isn't enough of a want for sweaty asymm matches in the first place to justify a competitive-driven mode (e.g. VHS and HSH: Survive). The second being that even if they could form a sustainable player base for a competitive mode, those players tend to be very elitist and for reasons ranging from wanting to blow off steam with a good ol' pub stomping to using unsuspecting players as living "bots" for practice to intentionally making the casuals miserable so as to chase them out of the game before the casuals can ruin "their" game; in short, comp players have never been very good at staying in their own lane.
The issue here being you have a small portion of the game's population, who are both very loud and elitist, showing us all exactly why having separate game modes (which is predominately their own suggestion) would be an absolute failure…because they don't know how to stay in their lane or keep the sweat where it belongs. In my opinion, the solution is simple, the devs need to focus on core balance issues, yes, but also make sure not to balance the game in a competitive way.
This might be a bit of a hot take for some but, I tend to think a lot of people over exaggerate things. The Masquerade mode really felt no different in terms of tryharding then normal DbD, at least to me. Out of the 50+ matches I played it there was a good mix of super tryhard sweatlords and chill memers. I understand it might have been a different experience for others but I can't imagen I am too far from the norm in terms of an average player's experience.
There are always a few things people need to accept when playing a player vs player game. The opponent is not there just for your amusement. At the end of the day both sides are trying to win the match. Metas form around everything given enough time it is just what players do naturally. Of course they are going to try and use whatever strengths they have to their advantage.
I honestly would like to know what people expect when it comes to a chill "party" game mode. Do you all expect to skip around the map with the killer in some kind of Looney Toons chase giving high fives to each other and then wave good bye to the killer while leaving with them waving back and smiling?
At this point when I hear people say the words "party" or "fun game mode" it is somehow code for, "I want to win, but I don't really want to put any effort into it."
The Masquerade mode was a good event game mode it shook things up for a while. Yes, it introduced a bunch of unbalanced issues on both sides with it but it also negated a bunch of other frustrating issues that existed within normal DbD matches.
When the event was annoying me I went back in the normal queue to try see if it was as casual as everyone was saying. I got a map offering and only like 1 person bringing a cake. Safe to say I was back to the event mode.
What I learned that day was that dbd is just sweaty in general, you can't get away from it for long
"Players were playing the event to maximum efficiency"
Proceeds to show gameplay of himself tunneling out a couple characters, Steve especially, and proxy camping the hook. Bruh, Adam literally threw himself at you, while you still had 3 gens left, just so you'd leave Steve and you still ignored him. lmao
In solo queue, I did have fun so I played the mode exclusively, but I didnt escape often. Most survivors were throwing from the start. They were going for bp, and the gens just didnt give enough. So you had all 3 survivors rushing off to the totems at the start of the match giving the killer some free aura reads (They didnt seem to know it happened!) or trying to open the party boxes too late to finish them with more info for the killer. And then they would spend the rest of the game rushing to unhooks for the sweet sweet bp instead of doing gens.
The killers on the other hand also would rush to the totems with very little consequences for them as the brief aura read doesnt really show you much when 2 seconds later blight is on the other side of the map (i know exaggeration but it felt like that).
As a result, my mmr has tumbled through the floor. I think its lower than a noob!! I'm now escaping almost every game, but playing with yellow perked survivors and mainly yellow perked killers or adepting killers! (This is with my 2500 hours on pc and way more than that on PS4 having unlocked every character in the game, killers and survivors to at least P5, some as much as P20)
i even asked in end game chat why people were going so effin hard >>
most common response was "so what cry about it"
People who play DBD hate nothing more than other people who play DBD