Massive Killer Buffs Coming To Dead By Daylight!



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

#dbd #shorts #build #ptb

Huge changes coming for killers!

#intothefog

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If you’ve stumbled across this description the name is Jugglet I’m a nice guy…I mainly play Dead by Daylight and various Horror games even though I’m open to NEW games…DBD is an Asymmetric multiplayer horror game, with an ever-changing roster of NEW Killers and Survivors.
A NEW Chapter releases every 3 months.

My current main is The Oni, I do however enjoy playing near enough all killers…especially when a new chapter releases.
My videos consist of Salt, wholesome, guides, quiz’s and compilations. I will also be uploading new horror playthroughs when I get the chance.

Also I main Bill as survivor.

#challenge #killer #survivor #dbd #horror

#hiya #peeper #cuni

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42 thoughts on “Massive Killer Buffs Coming To Dead By Daylight!”

  1. The Hag changes are great. More range makes her less campy. The biggest one is the one you didn't mention – trigger range. Before, a good Hag could lose to a) a camera exploit and b) running to the trap then immediately turning around when it pops. Now if you trigger a trap absentmindedly, you should get hit.

    I hate the Mangled changes. Sloppy Butcher is kinda bones now, free players get the shaft, and what is supposed to take its place? More gen slowdown? More tunneling? Not looking forward to this one.

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  2. They reveal the statistics with huntress on top 1 most played killer (chucky is actually the n° 1, but doenst count since its a new release) and decide to buff she, it's really har dro understand the BHVR balancing parameters

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  3. The QOL changes on Hag, Dr, Clown and Demo are welcome, they have once again nerfed the pig in their attempts to buff her and thats killing me. I don't want to comment on the huntress changes other than they were absolutely not necessary and very big changes

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  4. Great video as usual though man, I guess I'll just jump to my boy pinhead or my p16 momma huntress. At least until dbd pulls their heads out their butts with pig. Because it's honestly rather sad to make her changes based off that. As no one really stays new at dbd for that long. Completely tearing her apart in the high mmr scene and it's bs.

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  5. Doctor honestly deserved slightly more detonation delay of shocks to about 0.6 or 0.7 seconds because he genuinely deserves to be menacing in chase seeing as how he's a 115% walking killler with no stealth abilities or extra speed.

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  6. the huntress movememnt speed buff is counter intuitive, the whole point of her moving slower while holding a hatched is to make it so they have to choose when to pull it out at the right time. now you'll be able to just walk around a loop fast enough to get survivors if they even make a teeny mistake and dont position themselves pixel perfectly. like, u can run around a single tree currently to force huntress to put her hatchet down ,and i think thats fair. with this change, that will definitely not be possible, and there will basically be no choice but to try and dodge from close range with those bs hitboxes(aka impossible)
    If they wanna buff huntress' speed, they need to fix hitboxes on both survivors, and her hatchets. idk why they havent fixed the hitboxes yet. idc if it makes her extremely hard to win as, I would THINK its totally fair that she should have to actually hit her targets for once. Im a survivor main, but ive messed around with huntress a bit, and every single match, all the time, im like "that did not even almost hit them"
    I feel bad, because the hitboxes are so bad. She takes zero skill to use at all, and i genuinely believe the hatchet should have to make actual direct contact.
    Buffing her movement speed is totally unnecessary when its possible to hit people through trees, walls and around corners and clear across the map on a gen.
    If they wanna do this, they need to put a hard limit on the range of her hatchets. if she can move faster, she shouldnt be able to throw as far, simple as that. 20-30 meters would be totally fair imo

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  7. why do devs of pvp games always have to just make the game worse every update?
    For Honor is the same exact way and always has been. For that game, its because (by the lead devs own admittance, several times) they do not actually play their own game regularly.
    I'm becoming more and more convinced, that BHVR devs do not, and never have, played DBD for more than 10 minutes at a time.

    They have PTBs, they then proceed to not listen to any player feedback during the PTB, and release the changes pretty much exactly as they started, sometimes with negligible minor tweaks to try and trick people into thinking they listened to feedback, then never do anything about it when players across the board do not enjoy the changes.

    I uninstalled the game yesterday finally. Its a fun game, sometimes, mostly only with friends, but the annoying, frustrating, and infuriating matches versus toxic and sweaty players or with bad teammates while playing solo q constantly are not worth the 1/10 games of fun.
    I am making the same decision i had to with For Honor. it is not worth putting my time into a game where the devs do not listen to players, do not care about fun, and encourage toxic behavior in a toxic community, and have no common sense when it comes to balance, instead simply buffing and nerfing at random(which isnt balancing anyways ironically) because they never play their own game.

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