My Problem with GEN PERKS | Dead by Daylight



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9 thoughts on “My Problem with GEN PERKS | Dead by Daylight”

  1. survivors dont want to sit on gens. killers dont want to kick gens. both wides want perks to make things faster for them. BHVR delivers. It wouldnt be any different then if it was race to the gate to open the thing with the killer trying to kill you. Survivors would want perks to make them hidden/run faster, the killers would want perks to make them find and kill faster. It's a lose lose situation, and as much as we wanna fuss about it, it's never gonna be able to be balanced. That's the sad truth.

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  2. The old slowdown meta at least required work, I know some people don't think hooking for pop was that much work but it was a sure sight more work than hit space to apply 275% slowdown at this moment.

    They also never stacked, Ruin Pop and Undying would make it so only one perk was every really being used.

    The issue with this is IMO you can't make these perks have a requirement, because they all kind of suck by themselves but are really good in tandem.

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  3. I've also noticed that newer killers don't have the slowdown to counter this either. Prove thyself, bnp and toolboxes all come with the base game whereas the most killers get is jolt (which is only good for m1 killers). I just started again on PC and having 4 man bnp toolbox matches while I have no slowdown to counter it creates pretty sweaty, stressful matches.

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  4. I'm someone who exclusively liked to run boons and ofc shadowstep however as a survivor I've been forced into the gen speed builds if I want like a chance to ever see exit gates powered ofc thats as long as I dont get tunneled or camped as well, we need a mode where no side has items or perks or addons

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