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I am just really unimpressed to be completely honest. They had the opportunity to make sweeping changes and address her issues head on, but chose the most obvious nerf to make and it really has no impact on high-tier Nurse players at all.
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From what I can tell, Nurse is just really hard to properly balance
Buff her and she becomes even more OP
Nurf her more and she loses her uniqueness and can become totally useless
They don't touch Nurse because she is free. She's free because that's the ultimate "we're not pay to win, the best killer in the game is free" defense. If a killer locked behind a paywall begins to actually rival her, they lose that defense.
I wanna like Nurse, her concept as a "hard to play but vicious when mastered' killer is wonderful. And I love Dredge, they feel like everything Nurse's blink could've been with better oversight. So maybe that rework is what she truly needs. Keeping her warping ability is vital, but her ability is designed to be impossible to escape when she's at her optimal. My best ideas to fix this are as follows.
Option 1:
Monoblink, 4.4 movement like her Add-on: perhaps give her haste like the Knight does after she blinks so she can quickly close the distance instead of using her second blink for correcting. This way you can juke her non-blink movement and it rewards the Nurse for careful prediction and also knowing how to hit like most other killers.
Option 2:
Make her return blink add-on baseline but make its forced: Basically, if you blink, you put a waypoint at the start point. After 3 seconds it will cause fatigue regardless but you have two outcomes depending on what you as a Nurse do. If you hit a survivor, you are returned to your beacon and the survivor is hit with Killer Instinct for 15 seconds to give you time and information to catch up to them.
Alternatively you fail to hit and remain where you landed, you get no Instinct notification but you're much closer and possibly in a good place to chase and gives the Nurse the option to whiff her blink on purpose so she can chase you on foot, this opens up the appeal for perks that trigger on basic attacks since your blink can be safely relegated to movements, OR attack, but never both at once.
Option 3:
Give her a mono-blink with Blight's Slam add-on that causes Hindered: that's it, just… make you appearing disorient people even without having to hit them, it gives you a safety net, but still rewards both you and the survivor for playing smart.
I'm hardly as experienced but those are my few ideas, and I do welcome anyone to improve on them since I hardly know everything. We all just wanna have fun overall, and I'm sure even some Nurse players might feel she's not enjoyable.
Ngl I HATE what I'm seeing in the comments rn, all this stuff about her "uniqueness" being lost if you gave her only 1 blink or her not being as skillful like are you guys on something? You are actually going to tell me it would make nurse LESS skilled by having only 1 blink she needs to actually think about using? 1 blink with 4.4 would allow for actual mind games at tiles while still giving nurse that one ace up her sleeve, she can use that one blink at any time to maybe cut off the surv or blink behind a wall expecting them to hug it tightly or maybe they blink past expecting them to break off from the loop. She would no longer be able to just blink when she pleases and will actually get PUNISHED for a mistake as opposed to nurse now who, if she makes a mistake, can pretty much just click the undo button with a second blink. The 4.4 will give her that little bit of umf to catch up if survs make distance but that one blink if used right could make all the difference. Plus if we're being real already good nurse players wouldn't/shouldn't need 2 blinks especially if they'll be moving 4.4. the whole problem with nurse is simple. Remember that game where you made that good double back on the nurse blink? Yeah? Did you also remember when she blinked again? Exactly
Nurse needs to finally obey the physics of this game and no longer blink through walls. she cannot be looped in a traditional sense and that's what makes her broken. why do they continue to to buff the strongest killers add-ons to compensate for their nerfs? Billy's strongest add-ons when he got nerfed doesn't compare to spirit's cherry blossom add-on when she got nerfed and not to mention no change to mother-daughter ring, and then blight got his compound add-on or blighted crow add-on buffed a while back (I can't remember what add-on it was) and now Nurse with matchbox and Jenner's last breath is busted as hell. I really don't understand their logic and common sense to why they do this, are they really this out of touch with the community? why completely kill Billy when everyone said he was fine and just need a couple of add-ons nerfed, while doing the bare minimum to nurse and still give her the strong shit. Have Nurse finally obey the laws of physics in this game so she can be looped, and then completely rework her. would she become more like wesker? yes but make her do something that's differential to wesker that isn't going through walls, like with Billy and Bubba who both have chainsaws.
i could not agree more with your analysis on nurse. the fact that nurse has 2 blinks where first blink is estimation of distance between you and the survivor(mid-point blink) and then 2nd blink to correct whatever action the survivor does is what makes nurse have no counter-play.
In open fields, nurse can blink at the mid point where double backing is nearly free hit since you can do short blink into lunge while running forward is punishing because she can blink -> look up and do max distance lunge with 2nd blink. she covers all options. The argument is to use LOS.
The problem Line of sight(LOS) is that nurse can counter LOS by utilizing the map boundaries. The nurse does not need precise line of sight to blink, She only need 1-2 second of line of sight to understand WHERE to blink, but once she knows where to blink, you have same problem as out in the open where blinking to one side leads survivor to run into her while running away allows her to correct her 1st blink with a second blink. The other issue with LOS argument is that most loop in dbd have windows or cracks that allow nurse to spot your position. Take shack for example, You can see survivor through cracks. Arguably, the wall is less effective then raw distance vs nurse because the reappearance time to travel 10 meter wall is shorter then travelling a 20 meter max distance blink.
For this reason, Nurse is like a character that zones by sheer existence. She zones by sheer threat level. You cannot be <12 meter next to her because of 2 blinks. You get punished for running away for straight hold-w vs her in open field and LOS is not effective because most loop designs were not made with nurse in mind. She has strategies to mitigate her weaknesses.
I had a few small ideas for her.
The only recharge/ fatigue type of add on it think she should have as a "training wheels type of add on.
Cool down is 1 second shorter if an attack is missed. If a survivor is hit then the cool down is 2 seconde longer. (This effect is only active when attacking after a blink) Really good nurse players would nerf themselves trying to use this add on.
2nd idea for her is to lose charges when attacked by survivors. When stunned by a pallet, blinded, head on, DS, Etc.
Lastly, I fully agree on increasing her movement speed and removing a blink. But I think she could use a secondary effect of some sort. I had an idea for a rework concept a while back where she can take a survivor's breath. This would exhaust and hinder the survivor for 6 seconds and recharge her blink. This one blink has no fatigue since its a buffed up charge recently taken from a survivor, then she goes back to normal after using it. (Only 1 charge max)
Not positive how she should do this yet, maybe some sort of non damaging ranged attack of some sort. Or change modes toy double blink onto a survivor to grab their breath instead of dealing damage.
One thing to remember is that the Devs both support and use camping, tunneling, and proxying. They're not some angels of the game. Nurse only has a 50% wr, so she's obviously not THAT bad.
If they made her 4.4 with 1 blink it would fix ALL of her addons except the double blink, which could just be reverted and triggered by a fully charged blink. It would be really nice if they just removed distance as a concept for her. The rewind addon was fine, it could remove fatigue, or give her one charge AFTER the fatigue if they had to buff it.
It's funny, because as a newer player I get how hard Nurse is to learn, but as an experienced online competitive gamer I KNOW how good you can get with a characters mechanics after a few hundred dedicated hours of practice. Nurse is one of those characters who has to be balanced around her BEST players, which means she'll always have a "low" WR. Easy to use characters are balanced at a higher WR, and hard to use characters are balanced at a lower WR. So Nurse probably should have a 50% WR or even lower. Someone like Legion or Wraith though, would be balanced at a 60-65% WR
This patch dont resolve anything at all, eruption still exist and blight addons still the supreme bs on this game.i really dont understand the devs.
Behaviour doesn't want to nerf nurse so people don't claim dbd is pay to win. Having the strongest killer in the game be free to play masks the massive degree to pay to win within dbd
What i would do with nurse would be :
4.4 speed
1 blink
Longer lunge
.5 exaustion
Longer cd
No distance add ons
No cd add ons
No extra blinks
Add ons focus on status effects and utility like killer instict or something
Blink is special attack
And what’s even worse she’s bottlenecking the game and they just don’t care
3:51 totally agree
If BHVR doesn't want to nerf her too much they should at least make her second blink shorter or make her M1 have a shorter range when she uses her second blink
Just to benefit accuracy
The reason they don't want to change nurse is because nurse is literally the only base game free killer that is somewhat serviceable or "top tier" if you will. And without her, only paid/grinded for killers are good. So then the game becomes undeniably pay to win.
When does the update come out
ur braindead
What if you pallet stun Nurse and she goes back to her original blink position with no blinks and a 3 second fatigue? That would actually give you a chance to get away
I think it just goes to show that the developers don’t play their own game in every aspect that the survivors have to deal with
Dude I've literally been saying this for months and everyone just told me it was too much. Just removing 1 blink charge from Nurse was probably even better than what they're doing in this PTB patch. You can arguably keep range & recharge addons in the game if Nurse has only 1 blink because it requires skill and prediction to actually hit a survivor, allowing for mindgames and rewarding survivors who made the correct play. No movement speed increase, no basekit addons, nothing, just straight up remove 1 token.
I would like the nurse to have a better hover speed please
Honestly I stopped playing this game 2 months ago it’s not getting better for me to stressful.
Double blink addon is not new. It has not been used much because of much better options with the range addons.
Nurse is a definition off what i call a "balance nightmare" similar to freddy but for totally different reasons.
I don’t agree with Matchbox becoming basekit, her having Huntress movement speed would allow her to easily catch to nearby survivors and make her blink essentially unavoidable, even if it’s just one.
Cause she can just follow them until they are forced into some animation like vaulting, which she can then just blink into and hit them.
The new Matchbox is essentially a crutch