New anti-facecamp mechanic in Dead by Daylight



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30 thoughts on “New anti-facecamp mechanic in Dead by Daylight”

  1. looks like you can use this as killer to give unhooks too. like 2 people left, last person is hiding and youd rather the person on hook get the hatch. not a common thing, but something neat to be able to do.

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  2. Idk how to feel about it working vertically, on one hand I'm glad someone can't just sit in shack on top of basement for 10 minutes and kill everyone, but on the other hand there are certain times, usually when the killer is below the survivor, that the killer might be punished for just being in the vicinity even if it would take them a while to get up to the hook. Thankfully the progress slows when survivors are in the radius so killers shouldn't get punished for chasing someone nearby.

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  3. Yeah…if they really want to prevent Bubba from still being a camping machine (16 meters is nothing tbh) then they really have to just force him to tantrum if he hits a recently unhooked Survivor with M2. Sweep is simply too lengthy especially with possible add-ons.

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  4. 1. I think there should definitely be a delay before the bar starts filling up to give the killer a chance to move away (and maybe set up – tappers/hags?).
    2. The bar shouldn't progress if the killer is on the floor above/below. (unless the killer has ability to traverse back to the hook rapidly).

    3. How does this interact with hooking multiple survivors in the basement?
    4. What would be the implications for survivors and killers if there is a gen next to the hook?
    5. I like the idea of an anti-camping mechanic – nobody likes a basement bubba – but wont this system just promote proxy camping, slugging, and tunneling?

    I honestly think killers wouldn't feel the need to camp, slug, and tunnel as much if they just removed de-pipping – It made sense when killer grade was linked to mmr, but now it just punishes you for not doing everything you possibly can to win, including playing dirty. – if they really want to make it 'more fun' removing de-pipping would be a big a step in the right direction.

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  5. Realistically you can just stay 16 meters away, wait for a suvivor to come near the hook and get two downs anyway, if you optimize the positioning and timing you can likely still just camp 16 meters away for like 30 seconds and then 8-16 meters away for the remaining 30

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  6. i don't know why the killer looking at you isn't accounted at all because that seems perfectly logical to keep with the 16m radius

    controversial take: just give iframes again to this mechanic. old deadhard iframes. that or just disable bubba entirely. that'd be fun

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  7. A pretty easy fix:

    While you have endurance from being unhooked (from the funny facecamp), the on hit speed boost lasts longer, and you are immune to hindered. This theoretically fixes both Clown and Huntress being able to facecamp anyway.

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