NEW KILLER "THE DREDGE" FIRST LOOK + MORI! – Dead by Daylight



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Let’s have our first look at the New Killer, The Dredge on the Dead by Daylight Public Test Beta! Overall First impressions is that this creature is going to be a Killer with Insane Potential!

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47 thoughts on “NEW KILLER "THE DREDGE" FIRST LOOK + MORI! – Dead by Daylight”

  1. Honestly this is the best I've seen him played efficient this is against Tru/otz and really anyone else he looked super pathetic til I saw this. I want his darkness to be brutal they talked it up like it was scary. 1. He's easier to see being bright white and you can still see like 60 meters. Even if I'm playing survivor I'd love for it to be so black you can't see the other door in shack from the other door. Like 12-16m

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  2. His teleport is a whole lot better than Sadako (faster, little cooldown and there are a lot more lockers than tv)
    his chase is better (locker and ramnant mindgame)
    and his stealth also better (no terror radius in nightfall, no lullaby)
    he also has killer instinct info to find survivor and can be used at loops

    I mean i thought Sadako was good at macro level but she is nothing compare to this guy lol
    without ring drawing add-on, her condemn is irrelevant

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  3. The whole Boogeyman aesthetic alone makes me excited for this Killer! His whole concept is BUILT on darkness and fear, which is something Dbd needed to bring back in a big way

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  4. From a purely aesthetic element, this killer is fantastic. Just the gross body horror elements and it being almost cronenberg like really sets it apart from the rest of the roster, and honestly the power seems like a combination of the strongest parts of both sadako and the spirit. I'm not sure if this will push it to blight or nurse levels but I think being able to pressure the whole map with teleportation or other mobility is one of the things that has definitely bumped up the power level of many killers.

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  5. This may end up be A or S tier killer if its not nerfed after release, which I hope they dont, at least not massively

    Anti Loop, incredible map mobility/pressure, able to cut off survivors from holding W, ambush by hiding in lockers

    Very cool, hell the entire playstyles discourage camping/facecamping, something I think BHVR seems to focus on from Sadako onwards

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  6. Definitely gonna get the Killer when he goes live, just hope that nightfall gets buffed, I mean from the survivors perspective you can see still good and far and (the thing I definitely want to change) the killer is shown in a white aura and is even more visible then normal

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  7. Can't wait to see red's perma-pressure playstyle with this killer. Especially since Dissolution seems like the perfect perk for the perma-pressure build to constantly shred pallets and help end chases quickly.

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  8. I didn’t like this one from the leaks, but now I’m kind of digging it. Perks are cool. Powers are cool. I also can’t not call him the Turkey Man now either.

    I am more excited for the Resident Evil chapter though.

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  9. He’s definitely a lot of fun to play! The locker mechanics and his power in general makes me jump when I’m playing him and when I’m not.

    His mori is pretty dope, I love it!

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  10. Let's see you work with that samination! this char des …EW! lol See how those twitching hooks come out? Also I don't know if characters have to waste time locking lockers like they waste time booning things.

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  11. night time really isn't about making loops harder for the survivor, it's just undetectable and faster teleports, also good effects on some of his nighttime related addons
    and i have to say, this is literally everything sadako can do but better

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  12. I really like him! Idk why but I love Demogorgon because he’s a non-human killer and I think it’s cool to have another one in the cast. His power is really fun and intuitive. I think my biggest complaint is like a lot of other people’s I think the Nightfall mechanic is underwhelming. When I first heard about it I thought, “ oh awesome we’re gonna be lurk in the dark with no terror readies that’ll be spooky! But the undetectable is ruined by the fact that he lights up like a beacon. If I were designing the killer make it so that the map in sunk into total darkness (save for light-up elements like fire barrels, totems, and flashlights). Survivors can see each other as well as gens, but the only part of The Dredge that lights up is his eye. That way you have a fun stealth component that is spooky and scary without being OP.

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  13. Not gonna lie the way the new killers weapon, arm, or limp noodle lol., whatever it is, the way it moves is creepy lol idk it just looks nasty 😂😂 but anyways the new perk where the pallet breaks once they vault it. Seems like it will be pretty useful, that way u as the killer don’t have to waste time breaking them urself

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