Pinhead First Impressions: Underwhelming but With Potential – Dead by Daylight



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31 thoughts on “Pinhead First Impressions: Underwhelming but With Potential – Dead by Daylight”

  1. Scott, I'm looking over Pinheads power and I noticed you skipped over a part where he can also pick up the box and when he dose he starts a Chain Hunt on all survivors. If I'm right, when he picks up the box it will disappear also for 20-30 sec, I forget. I wanted to know what you thought of that part of the power sense you thought it was really great slow down.

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  2. As I understand it, if someone holds the box hostage it's a big risk because once Pinhead finds the person holding the box (which is easier because the passive chains can give away their position), he can chase them until he downs them, which instantly gives the buff as if he picked up the box and chain hunts start on all other survivors now.

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  3. I think Chains should be a 1 step process with a range limit. So you place the portal near the survivor and the chains automatically reach in all directions like 3 meters. Slow down power would be much quicker and easier. Like Doctor basically. Use it at loops.

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  4. I think he’s pretty balanced, he has a high skill ceiling that will make him really scary when people learn him like a nurse, slinger, etc. fun and unique power and at least BHVR listened to making a killer with map pressure and a slight advantage in chase which won’t be too annoying for survivors while also giving survivors something new to do. It seems like they’re listening at least and giving new objectives besides bones and gens. Idk I can see what Scott means but at least he isn’t op and extremely oppressive to the point where survivors will cry and get him nerfed he has room for improvement

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  5. Why give his chain so much range if it's effectively useless if the survivor is too far away? Wouldn't it make more sense to increase the slow based on distance travelled? A lot of risk and punishment if you miss it at a distance.

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  6. The visual design and thematics is great, but we already know that the team in charge of that knows what they are doing. The power is interesting but everything else is typical BHVR.

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  7. Ive also had the idea of making his chains slow down survivors more the further they are from pinhead because it feels like you can't really use it from distance well even though if you count how far the chain goes and how far the gateway goes its like 40M, they should definitely start by making them not break because of LOS, then maybe add my idea, as well as that the addon that does a damage state if health should probably be nerfed somehow and should work in conjunction with the mending one.

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  8. I think survivors should be incapacitated while holding the Box until they solve it: this way they would be completely useless for the team and also have difficulties during chase, forcing them to solve it as soon as possible

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  9. It's kinda sad that developers don't listen to the community: we litteraly need 2/3 small but precise buffs to make it a good killer but in the end we'll probably get some random buff that will only make it annoying to play…

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  10. 3 things with Pinhead
    Fix The Chain Bug
    Make it so that Simply picking up the box doesnt remove The Auto Chains, but rather solving the box begins to reduce the meter by a set rate comparable to how fast the Progress bar for solving the box.
    Increase the Slow by like 5%and i think he'd be fine; OR Increase the durability of the chain by .2s per chain

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