Red's Requested STEALTHY ALL SEEING PLAGUE Build! – Dead by Daylight



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This Plague build keeps you stealthy and reveals survivors auras around the map so you can get the best jumpscare on them!

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the rank 1 Plague Gameplay!

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00:00 Build Breakdown
01:27 Plague Gameplay

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22 thoughts on “Red's Requested STEALTHY ALL SEEING PLAGUE Build! – Dead by Daylight”

  1. Maximum offense deathslinger

    Coup de grâce
    Save the best for last
    Unrelenting
    Dark devotion

    Add-ons:
    Prison chain
    Bayshore's gold tooth

    The obsession should break the chain for dark devotion (to not lose save the… stackes)

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  2. Btw, corrupt doesn't registrate a hit because of iFrames. U puked on Dwight and Ace at hook so and Ace had 3 secs of so called God mode after first puke stream

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  3. The Try to fine them now Dredge build

    Perks: Hex the third seal, Hex undying, Scourge hook monstrous shrine and for the fourth perk slot you can pick any perk that would fit the build.
    Addons: Broken doll and Malthinker's skull.

    The idea is to make survivors struggle to find hooked survivors while they're blind and nightfall is active.
    Indoor maps are the best with this build.

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  4. I love the new Lethal Pursuer. Just tonight I did a daily ritual with All Aura Huntress (if you haven't done this one in a while Red it might be a fun request since I know you like Huntress and auras.)

    – Lethal Pursuer (auras for 11 seconds at start, +2 seconds on all other auras)
    – I'm All Ears (auras after rushed actions)
    – Darkness Revealed (auras when you use a locker)
    – Scourge Hook: Floods of Rage (auras after unhook)
    – Very Rare Glowing Concoction add-on (auras on survivors hit by hatchet)
    – Rare Deerskin Gloves add-on(faster locker opening speed, synergizes with Darkness Revealed and ammo grabs)

    It went well, other than the fact that my aim is really, really bad! The auras worked great, I was getting the drop on survivors constantly, but I missed a bunch of throws so lost in the end. Knowing where they are doesn't help when I can't hit the broadside of a barn! 😄

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  5. Build Request: Rock & Hard Place
    Killer: Plague
    Add-on's: Either infection time on objects, Charge/cooldown speed, or Infection efficiency, but Black Incense is never unwelcome, otherwise it's up to you what to pick for the build.
    Perks: Dying Light, Jolt, Surveillance, Thanatophobia.

    It has been my "go to" default Plague build for a very long time, and before the recent update, it ensured that if survivors stay infected and broken/at full Thana, they'd have a 24% reduction of repair progress at 4 stacks of DL, and a 33% reduction at 6 stacks, but the recent nerf to Thana brings that down to 20% at full thana and 4 stacks of DL, and 28% at 6 stacks. It's not much of a difference, but by mid game, I still feel it makes the game come to a crawl, so expect at least 2 gens to go before you get 4-6 stacks. However, if they decide to start cleansing in order to avoid the loss in gen progress speed, they give you the best ranged damage ability in the game. Basically, If survivors remain injured, they get slower gen speeds, but if they cleanse, you get your best attack plentifully, so it forces survivors between a Rock and a Hard Place as far as their choices.

    Add in that Plague almost always gets Jolt activations on her downs against fully infected players (especially in small maps), and Surveillance reveals all survivors working on gens affected by Jolt… It's worked pretty well for me thus far, even after the nerf to Thanatophobia. Just remember to only kill the Obsession after you've already killed 1 other survivor, and only if there are at least 2 gens remaining, otherwise slug them if they're on their death hook.

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