Should The Unknown's Power Be Reversed? – Dead by Daylight



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thanks ghostface
http://www.twitch.tv/ScottJund

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47 thoughts on “Should The Unknown's Power Be Reversed? – Dead by Daylight”

  1. Completely inaccurate iteration of Ghostface considering you don’t even have gloves on,it’s easy to tell it’s Scott and not Ghostface as well because he sounds exactly like Scott. Now say he “actually” is Ghostface,you do realize that Scream 5 was sub optimal at best right? I’m assuming Scream 6 will be about a streamer,which considering the current worlds views on media,would probably be an accurate assumption of future film direction. Overall “disappointed” is an understatement. I was expecting more of a performance considering your status in the dbd community. Alas,I can’t say I’m surprised when we take into account your content post ds2. The ds2 fans,have been left in the dust in an attempt to satisfy your new normie fan base 🤓

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  2. I really like that idea. Additionally, it can help with BHVR's bad reveal mechanics. Instead of actively trying to get the game to recognize that you're looking at the killer, you are avoiding the system as much as possible. It's obviously not a fix to the reveal system in place but avoiding it at all by not having the kiler on screen seems to be a better scenario than trying to get the system to work properly.

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  3. Yea stronger against bad players and weaker against good players, that's how every killer works. Artist for example has a very similar timing for her crows bad players take vaults and drop pallets when they shouldn't resulting in a crow hit stronger players will try to repel the birds and it can have interesting counter play. I think the same applies to The Unknown. I also think your pathing as The Unknown is a bit different to minimizes direct contact with survivors LOS so there is some killer expression as well although I do think your idea is also cool but we will never know since BHVR most certainly will not change their power like that unless people start moaning and crying about it on socials.

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  4. A better balancing act could be a similar reveal mechanic to Ghostface where it doesn't accumulate but has to be sustained. Looking in chase is a lot easier to do than knowing how to time heals with legion

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  5. I don't think The Unknown will actually face the issue of people never learning to look at him. The reason people haven't learned to not heal against the legion is because people naturally want to be healthy, they want to remove the negative effect directly on them rather than think about the time wasted. With The Unknown, people will also indeed want to remove their negative effect, and there for I think it is far more likely that they would learn to look at him. It is just different, because to the average player, healing may seem like the always good option against legion… but with Unkown, there is no reason NOT to look at him to remove the weaken.

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  6. Maybe make it an add-on instead. Love the idea of him being able to choose both. Or maybe make it a switchable during the game itself with some kind of cooldown ofcourse so you can't just spam switch.

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  7. My thoughts are that the unknown's power feels redundant to use. So many of his power hits feel like they could have been m1 hits with virtually nothing lost and in some cases, it might have even been better. There was even an example of this twice in this video only, where you went for a power hit, but probably would have been fine or better with an m1, so it makes his power feel like shit to use. And that's not even factoring in his weird learning curve to even get good with his power in the first place.

    Honestly, the more I look at this character the more I get Legion release deja vu. Power not matching the trailer and shitty power overall at launch sounds a whole lot like Legion to me.

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  8. Right now I think the only thing we should change on the unknown is scoring events, I think we need to give him more time to settle before we change anything, (but his deviousness bloodpoints do need to be adjusted to give you more)

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  9. I don't want it reversed unless it's being within like 16 or whatever meters of him without looking at him. This killer is actually a pretty good hit and run ranged killer so i would rather not take away that from him.

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  10. An addon to reverse it might be an interesting testing ground for that, and there is precedent for addons that wholesale change a killer's power already. What weirds me out is that poking the illusions doesn't get rid of your bobblehead.

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  11. Hmmm I feel like maybe a best of both worlds scenario here would involve doing this but making it so you have to be not looking at him WHILE in a certain radius of him. The obvious first suggestion is it only works in chase but then you get in to an old Legion scenario where the killer can circumvent this by not looking at a survivor while pursuing them. Although having a chase where the killer and survivor are both trying to not look at each other does sound fucking hilarious.

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  12. This killer is boring asf. They missed a huge opportunity to make him assume the form of the survivor he downs. He would be a stealth killer with a fresh new stealth mechanic. After he attacks, he reveals his true form again. Instead they gave him an axe and made him spit bubblegum.

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  13. I’ve always wanted a killer that had a reverse Reveal mechanic but I think they could make a different killer with it. The Unknowns whole play style is hiding behind obstacles and using the bounce to get survivor from around corners and use the teleport to approach from from unexpected directions making survivors unsure where you’ll attack from turning you into an Unknowns threat

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  14. I always thought it would be an interesting killer idea to have a killer that gets stronger the more you look at him, would give players an interesting choice of whether to get information by looking or run blind and keep the power from the killer. This would have been a great killer for it

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  15. I like the reverse of the killer power idea…. But I am still too new at the unknown…. I would love to see unchanged footage from good players to see what could be plausible for the current unknown before I seriously consider anything that could change the unknown that drastically….

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  16. thanks ghostface, i agree with you.
    plus, the lore is that it gains power from people who try to understand it, and the only way to 'beat' it is by forgetting about it or being blissfully aware. so i'm not sure why it ever worked as a reveal mechanic – contradicts the lore they themselves wrote

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  17. Ah but Mr ghost face you're forgetting about how often you get revealed by the survivors view and how janky it can be so what's to say that if they reversed the power that good survivors can find a way to look at the unknown via just going slightly deeper into the check spots for example I understand what you're saying but I feel like if you did that then the cycle is going to start where new survivors get easy win against unknown killers stop playing unknown killers play stompers of even good survivors and now that the new players MMR has gone up they're gonna be in the tax bracket of these more established and powerful killers now which makes them get stomped harder than they would currently against unknown (summary the killer just came out people still learning give it time otherwise it's gonna seem hand holding)

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  18. This isn't the one Scott. Less interaction, reward for the bad play/inexperienced player and forcing the killer with long range hits to chases that, no matter the map layout, give him the same amount of time to land the second, damaging hit?

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  19. i think making an iri addon that changes this might be a neat way to try this kinda thing out without needing to fully change the character as a whole and removing either playstyle. i think this is a neat opportunity to do something like this with the killer. it changes the execution of his overall gameplan without actually changing the gameplan as a whole: pressure with (both aspects of) your power so you can more easily get downs. one play style just pressures more in chase, the other pressures through hit and run (which has its own use cases)

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