SWEATY 4 MAN SWF VS PINHEAD ON GARDEN OF JOY! Dead by Daylight



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SWEATY 4 MAN SWF VS PINHEAD ON GARDEN OF JOY! Dead by Daylight

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36 thoughts on “SWEATY 4 MAN SWF VS PINHEAD ON GARDEN OF JOY! Dead by Daylight”

  1. First survivors see how many hooks they got. Now they are gonna know who is doing what in the next update. What's next? See eachothers perks before the game starts? It's obvious that BHVR is trying to push soloQ to SWF level, that means that they should balance the killers on that level. Somehow I'm very sceptical, seeing how they unnesseserally nurfing nurse too much and give the knight mediocre buffs.

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  2. I wish that pinhead got a change that make his chains harder to get rid of or break using the enviroment depending on how further they got chained from the gate way so he will be stronger but also harder to use, long shots will be way more useful than short ones and also making base engineer's fang but only if you perform head shots on healthy Survivors it will matter where you aim I see they can't avoid it well if you insta use the chain at their feet or legs but if you aim at their head it will be easier to avoid by crouching to make it fair.

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  3. Instead of multiple add-ons for long range shots (travel distance, casting range) bhvr should remove one and give us an addon that increases base time to break chains. and remove the clunky time after hitting a chain where you can't do anything. This actually rewards you for learning the hard part of his kit and not a stupid snipe for box wich 95% of the time will fail

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  4. they were cheating. the insta heals were infinite and with no supporitng perks. the quick drop had no flip flop. cheaters are back. There is a new one that does instant juke. i've seen it a few times. and of course, swf is cheating technically.

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  5. Survivors should have AT LEAST the same cool down that killer has after being injured. The fact that they can take a hit then complete an action like healing, saboing, or repairing before the killer has recovered from a successful attack cool down is silly.

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  6. I always liked the idea of pinhead but not his power. How easily those chains are to break and the fact that you can hit them several times and still can’t score the hit is ridiculous. Especially since you have to catch up again even if you land the hooks.

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  7. I still cannot believe that pinheads chains are as bad as they are for this long with no sign of any buffs coming

    Its pathetically weak, to the point you basically dont even have a power. When clown has a better slowdown with SIGNIFICANTLY less skill, you know the devs are fucking insane

    Environment shouldnt break the chains plain and simple. They break fast enough as it stands now, plus the fact you stand still while you cast them. I dont understand why the environment has to break them

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  8. Games like this really make me want to take a break from dbd it's just a frustrating struggle where you feel powerless. 4 man of robots with perfect movement there's just nothing you can do against it

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  9. Why not nerf SWF? It's so easy and I've seen this suggestion be thrown around only a handful of times in the 6 years I've been playing this game. A group of 3 can only have 3 perks each, a group of 4 can only have 2 perks each. That would help tremendously, communicating in this game is absolute madness, they tell each other everything. Of course its cheating to use voice comms, aura revealing perks make it impossible to defend voice comms as anything other than cheating.

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