THAT 59 SEC DS! – Dead by Daylight!



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20 thoughts on “THAT 59 SEC DS! – Dead by Daylight!”

  1. This thing about 90% of the times Tru3 leaves a gen it pops with a skillcheck, is but one example of how this life is "made" of probabilities but they are not 100% random, they have patterns, that's why some specific things happen frequently to specific people.

    Some call it luck, i call it predictable probabilistic patterns.

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  2. I love how ds work at the start of pickup animation, but pop works at the end of kick animation (and has 15 seconds less)

    P.S. I get that you can cancel kick animation, but timer should stop while you kicking
    OR devs could literally just leave 60 sec timer on pop like it was before but that's another story

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  3. I find that if I don’t have DS and there is no obsession the killer knows he can tunnel. So DS is needed just to scare the killer into not tunneling. But if you have DS and you get slugged which happens a lot you need unbreakable so you can 99 your heals or pick yourself up to get hatch or whatever. I also run dead hard since if you pick yourself up you pretty much have to dead hard instantly in order to not go right back down. So my build is almost always. DS, unbreakable, dead hard and spike chill. I run spine chill Due to how many stealth killers there are and it pretty much turns them into a basic m1 killer.

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  4. I main Insidious Bubba and the sheer amount of people that don't use DS or BT is mildly concerning in my matches. Some Survivors even try to tell me DS is a bad perk now, I can't handle the silliness.

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