49 thoughts on “The Funny Part About Huntress' Pay to Win Skin – Dead by Daylight”
Chatterer was before this. You can't hear his teleport position because Chatterer doesn't do anything when he teleports. Pinhead talks which is audio queue but you can only have a visual for Chatterer.
Im very saddened that the lullaby is just a lower pitched version. It's a were-elk, make the lullaby some gross amalgam of eerie elk-calls that are seemingly mashed together by this beast to sound like the lullaby
The big problem with equalizing survivor volume (and fixing these voice lines) is that it can't reliably be solved with volume – some sounds, at the same volume or even independently of volume, are more or less audible than others, for many reasons (pitch, register, rhythm, timbre, and the amount of sounds with similar pitch/register/etc. in the environment)
It's a design-level audio issue, and it's tricky – you see this solved in L4D with all the special infected having very unique audio cues, spawn music, etc. – but L4D didn't need to worry about adding new survivors and new sources for sound effects as often as DBD. When you add a lot of different voices, they have a lot of different properties, and trying to make the audibility match up… without rerecording lines with a whole different tone in mind… can be really hard.
It's unfortunate that they made this mistake with the new Huntress skin, and I reaaaally hope they learn that it can't be a post-patch consideration – it needs to be a design-time constraint.
i always said ada also is a pay to win survivor because she is so quite especially with iron well the amount of times the killers lost me while playing as ada is insane compared to any other survivor
Scott you need to calm down and realize that this is just an indie team working on a game that thousands of people play They can't keep up with the demand It took them over 5 years to fix a bug with plague she was supposed to lose her power when any stun happened to her. It's only fair to give them another couple years to fix equalizing survivor injured audio.
"obviously behaviour will see this as a big issue" HHAHAHAHAHAHA yea maybe in 2 years they will adress it but until then they have another blight add on to change
Is it just me or did the game get like… Really good temporarily and then just out of nowhere went back to the same problems they've had since release. Also, something to take into account that makes the wind up even worse, with chase music it's essentially silent.
The best thing they can do imo is swap out her current sound for the default lullaby so they remain consistent and fix a major issue. Or just fix all the audio in the game but im talking realistically here
It's a shame that dead by daylight is a successful as it is. The developers are unworthy and lazy. They ignore the community and they also seem to have a very bad sense of work ethic or how their game works. Sadly because they got some licenses early on and nobody else did, nothing is really a threat to them so they have no incentive to actually put effort into the product.
I play Ash and Bill. They are so loud that iron will feels like it's doing nothing. Dunno why you have to pick a certain survivor to have an advantage. Probably BHVR logic.
As Mintskull and everyone else has stated, dbd is a pay to win game. Why do we care about this so much when it's only 1 thing that isn't much of a problem
Yeah I faced a huntress last night with this skin and I have over 3300+ hrs in the game I’m pretty good not the best player out there but I had a jump scare with her she was all of sudden in the same T L wall and I didn’t notice her singing and she got hits on me cause I didn’t hear her hatchet as well I was like oh so quite
Another funny thing is that they've also just proven that when push comes to shove they absolutely CAN force a hotfix to PC without waiting for console approval, something they've refused to do since we got crossplay. It just took potential epileptic seizures for it to happen.
Can confirm, all it takes is to increase the number for the volume or if they're using blueprints, just change the number to be higher on the node and test it in the next 10 seconds.
Scott telling us he has a skill issue without telling us he has a skill issue 🗿(ever tried to look behind you or pay some attention in chase?) Also , like , a lot of hits against huntress are the ones from a far distance with aura reading without survivors expecting .
(reverted) were-elk's male voice was too hard to hear, so it's been reverted back to female. (reverted) were-elk's animalistic grunt when readying a hatchet was too hard to hear, reverted back to the default "heh"
So is dead by daylight, a party game or a competitive game? We keep saying it's a game just for fun. But then, when a skin comes out, we instantly lose our minds and say that it has an advantage or is competitively broken. But Then people say dead by daylight isn't a competitive game? Because it doesn't have a true competitive scene. So, is this truly a competitive advantage, or are we just trying to find things to complain about? 😂
if the remove the advantages for the new skin its actually now Pay 2 lose (not just a cool skin) it makes the killer way taller by a lot with huge antlers that stick out means cant mind game at some wall loops anymore. 1:25
Wow, you telling me behaviour takes too long to address simple issues that can be solved by any competent game dev in less than 3 hours ? Who would have guessed
a dev on the dbd forums has confirmed the noises of this skin to be changed in the future and also classified as a bug as a sidenote, i don't think the "loudness" of survivors is as easy as a volume slider, although that's definitely a part of it. a spirit main has a very thorough analysis on all the survivor noises, and the pitch + consistency + the type of vocalizations they make play a huge part.
My money is on them not fixing it and maintaining their incompetence. Ideal world, they'd fix this and then the other noise changes all at once, and use the excuse of "We figured this out after 3 years just in time to fix this pay-to-win problem too!" and I'd let them hide their laziness behind the excuse.
the elk skin is kind of a thing, I suppose, but there is nothing forcing people to play a loud survivor. They are all the same character… if you choose the louder skin, it's because you wanted the louder skin.
Chatterer was before this. You can't hear his teleport position because Chatterer doesn't do anything when he teleports. Pinhead talks which is audio queue but you can only have a visual for Chatterer.
Im very saddened that the lullaby is just a lower pitched version. It's a were-elk, make the lullaby some gross amalgam of eerie elk-calls that are seemingly mashed together by this beast to sound like the lullaby
The big problem with equalizing survivor volume (and fixing these voice lines) is that it can't reliably be solved with volume – some sounds, at the same volume or even independently of volume, are more or less audible than others, for many reasons (pitch, register, rhythm, timbre, and the amount of sounds with similar pitch/register/etc. in the environment)
It's a design-level audio issue, and it's tricky – you see this solved in L4D with all the special infected having very unique audio cues, spawn music, etc. – but L4D didn't need to worry about adding new survivors and new sources for sound effects as often as DBD. When you add a lot of different voices, they have a lot of different properties, and trying to make the audibility match up… without rerecording lines with a whole different tone in mind… can be really hard.
It's unfortunate that they made this mistake with the new Huntress skin, and I reaaaally hope they learn that it can't be a post-patch consideration – it needs to be a design-time constraint.
They can fix the voices of survivors, and wait 3 years to fix the Werelk sounds. ez solution
Good. FTP + Buckle Up has been in the game for around a year now, one killer having some cheese as well is only fair until these are both resolved.
Wasnt the brown ghost face rift skin also p2w, because it didnt make the wooshy noises
i always said ada also is a pay to win survivor because she is so quite especially with iron well the amount of times the killers lost me while playing as ada is insane compared to any other survivor
It's delusional to think BHVR is going to change a skin based on a handful of whiners. They've never done it before.
I dont even play the game anymore but I follow dbd because BHVR extreme incompetence is such an interesting phenomenon to observe
Devs don't do the decisions its the people on top who want only money. there's no other way they're too dumb and arrogant
Scott you need to calm down and realize that this is just an indie team working on a game that thousands of people play They can't keep up with the demand It took them over 5 years to fix a bug with plague she was supposed to lose her power when any stun happened to her. It's only fair to give them another couple years to fix equalizing survivor injured audio.
The amount of people defending this skin and its advantages is bafling to me…
"obviously behaviour will see this as a big issue" HHAHAHAHAHAHA
yea maybe in 2 years they will adress it but until then they have another blight add on to change
It's not really pay to win, it will be available for shards like naughty bear after a month or so. That's when they'll fix/nerf it lol.
Is it just me or did the game get like… Really good temporarily and then just out of nowhere went back to the same problems they've had since release. Also, something to take into account that makes the wind up even worse, with chase music it's essentially silent.
I played against her earlier this morning and I couldn’t even tell she was right next to me when she came around the corner to my Gen lmao.
lower the damn scream once hooked please.
The best thing they can do imo is swap out her current sound for the default lullaby so they remain consistent and fix a major issue. Or just fix all the audio in the game but im talking realistically here
Stealth huntress is finally a thing
Loud creepy elk sounds would have been a selling point for me. I live with elk and they are very scary.
The devs are literally on the spectrum, are you all THAT surprised? They’re stupid. What do you expect? The game is GARBAGE
It's a shame that dead by daylight is a successful as it is. The developers are unworthy and lazy. They ignore the community and they also seem to have a very bad sense of work ethic or how their game works. Sadly because they got some licenses early on and nobody else did, nothing is really a threat to them so they have no incentive to actually put effort into the product.
I play Ash and Bill. They are so loud that iron will feels like it's doing nothing. Dunno why you have to pick a certain survivor to have an advantage. Probably BHVR logic.
Hey Scott how does it feel to make videos based on a highly incompetent game developing company as a career
As Mintskull and everyone else has stated, dbd is a pay to win game. Why do we care about this so much when it's only 1 thing that isn't much of a problem
Yeah I faced a huntress last night with this skin and I have over 3300+ hrs in the game I’m pretty good not the best player out there but I had a jump scare with her she was all of sudden in the same T L wall and I didn’t notice her singing and she got hits on me cause I didn’t hear her hatchet as well I was like oh so quite
As someone who’s found the musical/ comedy content on this channel, I must say that I’ve spent years envying your eye brows.
Another funny thing is that they've also just proven that when push comes to shove they absolutely CAN force a hotfix to PC without waiting for console approval, something they've refused to do since we got crossplay. It just took potential epileptic seizures for it to happen.
Behavior needs the hyperbolic time chamber at this point
It would also mean they could make the hook scream normal volume
Can confirm, all it takes is to increase the number for the volume or if they're using blueprints, just change the number to be higher on the node and test it in the next 10 seconds.
If they change the audio levels, male vaults will go twice as far, and the Twins will probably spawn in as survivors.
Scott telling us he has a skill issue without telling us he has a skill issue 🗿(ever tried to look behind you or pay some attention in chase?) Also , like , a lot of hits against huntress are the ones from a far distance with aura reading without survivors expecting .
release op thing
people buy it
people get mad about op thing
nerf op thing
profit
Turn on visual terror radius if you go against this skin, who cares
(reverted) were-elk's male voice was too hard to hear, so it's been reverted back to female.
(reverted) were-elk's animalistic grunt when readying a hatchet was too hard to hear, reverted back to the default "heh"
thanks for the 30 bucks.
So is dead by daylight, a party game or a competitive game? We keep saying it's a game just for fun. But then, when a skin comes out, we instantly lose our minds and say that it has an advantage or is competitively broken. But Then people say dead by daylight isn't a competitive game? Because it doesn't have a true competitive scene. So, is this truly a competitive advantage, or are we just trying to find things to complain about? 😂
Man's over here still sleeping from Freddy release
if the remove the advantages for the new skin its actually now Pay 2 lose (not just a cool skin) it makes the killer way taller by a lot with huge antlers that stick out means cant mind game at some wall loops anymore. 1:25
Wow, you telling me behaviour takes too long to address simple issues that can be solved by any competent game dev in less than 3 hours ? Who would have guessed
a dev on the dbd forums has confirmed the noises of this skin to be changed in the future and also classified as a bug
as a sidenote, i don't think the "loudness" of survivors is as easy as a volume slider, although that's definitely a part of it. a spirit main has a very thorough analysis on all the survivor noises, and the pitch + consistency + the type of vocalizations they make play a huge part.
2:49 no offense, but it’s obviously that this is the answer imo. They choose to focus on what they choose to focus on
It’s going to not look great for them…because they aren’t behaving in a great way. 🤷♂️
BHVR is so incompetent in their game design in all aspects of Dead by Daylight, that I refuse to believe this was intentional on their part.
My money is on them not fixing it and maintaining their incompetence. Ideal world, they'd fix this and then the other noise changes all at once, and use the excuse of "We figured this out after 3 years just in time to fix this pay-to-win problem too!" and I'd let them hide their laziness behind the excuse.
Love this skin
Waiting for BHVR to come up with an excuse for both the huntress skin and the survivors audio levels
the elk skin is kind of a thing, I suppose, but there is nothing forcing people to play a loud survivor. They are all the same character… if you choose the louder skin, it's because you wanted the louder skin.
It's genuinely ridiculous