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The knight has some controversy at the moment on whether he is good or bad but no matter what they say his ability to lockdown a 3 gen is Insane!
I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the Rank 1 Killer Gameplay!
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I dont think Knight IS weak. I mean some people May see this playstile boring but isn't this almost The same as hag. Strong Area control?
OP I just don't know 6AM but 5AM has been in 1 him
God he has the weakest fucking kick animation. It's so bad, it makes other kicks worse.
God this playstyle must feel like absolute aids for the survivors
Instead of Overcharge, consider Oppression. It has a cooldown, but when you kick one gen, the other two in your three-gen also regress.
Eh, then again with Eruption making things regress remotely, might not be a real need for it
With all that armor, you'd think he'd be resistant to pallet stuns. It's just wood bro. No need to be a drama queen.
Unironically the 2.5% adds up to be pretty oppressive with this style. You have to kick 40 generators to get an entire gen of value from that. You… might actually get 30 or 40 kicks with this build. Kinda nuts.
Deathslinger is a God on the new map, its the one saving grace of that map for me since I main him
One year into this game and your content is still a staple for me when I want to learn more.
Thank you for providing so much educational AND entertaining content! ❤
This… is literally… what I was using today. Great minds.
Haven't lost a match yet.
Edit: a great thing about overcharge, is that it completely shuts down gen tapping.
Ah yes my favourite night morning gameplay
You should be able to manually cycle guards with alt power button and guards should function independently and simultaneously. You should also be able to cancel a guard by swapping to their icon and pressing a cancel button. That would make it feel more like the 4v1 we see in the trailer and give the Knight a more versatile and available power. Obv there would be limitations to avoid cheese; you can only be hunted by one at any time and others on patrol ignore you if you’re being hunted. I feel like it’d make him more of a threat. Also, his power trail should not be visible to Survivors and the orb should only be visible if close to a Survivor.
Hey red I got a build I find to be very solid
Using the add ons:
Dried horse meat, map of the realm
Perks:
Dissolution
Bamboozle
Pain res
DMS
Dissolution is such a good perk for knight because of his ability to pressure survivors and bamboozle only aids this pressure and helps zone survivors better and your knights chasing powers
Dms and pain res is self explanatory but with your guards kicking gens it will for survivors to get off and block gens
The add ons are very simple just for the sake of pursuit and catching
Being able to protect Brine/Overcharge with a guard deletes gens, there’s no way a soloQ team can beat it,
Knight looks strong, not sure how other people say he is weak
His Pink addon Knights Contract is just so laughably bad. The Knight is so much fun to play but so weak and still buggy like in the PTB. He deeds some addons reworked like half his Green a Pink and all Purple ones since situational addons arent that good. Knights Contract could let you spawn 2 Guards but not the same! Would be nice if the addons would affect the Guards more in chase instead on patrol
Dude looks like hes lost 30 lbs over year looking happier and healthier since i last saw one of your vids. Congrats if so
I use this build its op
I'd love to agree but I can't. I had the back 3 Gen in saloon with gallows and still couldn't down anyone so had to lose a gen just to get the game to progress. 1 on each gen , pre run, guards never catch up. It's the worst killer in a long long time. He's awful in chase and survivors can counter him so easily.
I'd love to agree but I can't. I had the back 3 Gen in saloon with gallows and still couldn't down anyone so had to lose a gen just to get the game to progress. 1 on each gen , pre run, guards never catch up. It's the worst killer in a long long time. He's awful in chase and survivors can counter him so easily.
You look like my old buddy Dalton
In my opinion, holding W works against the guards yes, but if your holding W your not doing a gen. Literally the only killer that can conduct 2 chases at once as long as the banner stands
Knight might be good at 3 gen strats but man those games where boring to watch and I imagine almost as boring to play as and against
They keep talking about guard AI. There is no AI. The guards just follow the path of the survivor. By definition they don’t have AI. It’s terrible.
hi red will you ever do a killer guide? i have miore than 2k hours and i am pretty decent, i always been good as killer but now it's nearly impossible for me to win, i sometimes experience long losing streaks with 5 gens done and 2 or 3 hooks. i dunno why i struggle this much recently, i dont't respect pallets, i don't over-commit chases, i try to scout gens, always pick up facing a wall to avoid flashlights, always try to hide the red stain and mindgame, and STILL gens fly and i feel any perk i bring is useless no matter what. this is a bit of rant ofc because i can't even play a game without getting angry because i can't do anything no matter what i try.
i know youtubers and streamers play a lot of games, but i dunno why they can do these things..survivors in videos are potatoes? seems yes
Dude the Knight is insane at defending a 3 gen, I'm glad you've had the same experience.
I went against a SWF who had 4 brand new parts and an offering for the new map. I used Nowhere to Hide, Jolt, Eruption, Call of Brine + the Call to Arms and Dried Horsemeat addons. The match lasted 45 minutes mostly just patrolling 3 gens not being able to commit to any chases, but over time they started making costly mistakes so I got a 3k + 1 dc towards the end. It was easily the longest and most fun game of DBD I've ever played.
Waiting for the PS5 bugs to go away so I can try this build on the knight:
Brutal strength
Call of brine
Dragons grip
Overcharge/eruption/new knight aura perk
30 pallets on the new map? behaviour be like. we toned it down to 29. ur welcome. =)
I hate having to hold the button down to bust crates it’s so slow
Thats the built I was trying yesterday before this video was made. That built is so strong. I'll kick gen and spawn a ghost there to watch. The built helps you lot. Makes sure you get the survivor 3 gen them self.
Hey red, can i request a build? I don't have the knight so i can't try it yet
Forever Screaming Legion
Perks:
Hex: Face the darkness
Lethal Pursuer
Hex: Plaything
Hysteria
Add ons:
Legion pin
Etched ruler
The idea is to frenzy hit the first survivor and leave em alone for the rest of the match, this activates face the darkness, and if they mend, they cant heal for 1 minute because of legions pin, so they can only cleanse the totem to remove the hex, and as long as you apply oblivious status to any other survivor (via etched ruler, hysteria or plaything) youll see their aura every 25 seconds, because they are "outside" your terror radious
You can also switch any of this perks with Hex: Thrill of the hunt, which makes impossible for the screaming survivors to cleanse the totem
Hope you find this build interesting, and hopefully it works the way i think
Shows overcharge but uses pwyf
Y jailer add on?
The colors on this map seem so rough.
Love the video as always, I finally got into playing the game consistently and I'm almost in gold because of your help. 🙂
Ada though she was going to leave like she does Leon in every RE…. Big no for me.
His power may be to easy to counter, but “nowhere to hide” is his best perk
Are really people so stupid and close minded to say the Knight and Onryo are D Tier? Oh my god
Awesome builds
I tend to use Enduring, Spirits Fury, Hubris and Jolt
Why does blast mine last so long with blind but flash bang and flashlight don't? That's bullshit. They should last so long too
One thing I don't undetstand is why did they nerf blast mine. I mean it's a useful perk but not op.
Said from the beginning, nowhere to hide needs a massive nerf on the range because 24 meters for just kicking a gen is way too much information without a cooldown. It should be 12-15 at best… what were the devs thinking?