The Mid Chapter Update BROKE the Gideon Meat Plant – Dead by Daylight



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How the Mid Chapter 4.5.0 update on Dead by Daylight broke the Gideon Meat Plant explained. DBD The Game is the worst map now.

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38 thoughts on “The Mid Chapter Update BROKE the Gideon Meat Plant – Dead by Daylight”

  1. I feel like the only killer's that would get an easy 4k are,
    Trapper, Nurse, Hag, Doctor, Freddy, Pig, Clown, Spirit, Legion, Ghostface?, Demogorgon, Deathslinger and Pyramid Head.
    The trap, teleport and quick mobility killer's would easily get a 4k if they are strategic enough to understand the maps RNG Pallets and Tile spawns.
    With Zenchin Tactics playing trap killer's is gonna be a breeze. With Freddy's fake pallets it's gonna be Hella confusing.

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  2. Idk I personally feel like it's pretty balanced. They gave the killers plenty of ways to dead end the survivors and then gave the survivors a bunch of pallets to defend themselves better so idk I feel like its perfect to me. I haven't had a problem yet for either killer or survivor when I play.

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  3. Well he's a dumb killer. why? because if he was controlling the match, then leave the good survivor and find the weak one. Killers and loops and God pallets where never bad but people who play as killers.

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  4. Heeeey I was that dwight in the gideon meat plant with you! I gotta say GG you play like a champ! I gotta improve my looping game because you played him like a fiddle, especially near the end when the gates opened.

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  5. the game before: So killer sided change pls
    The game now: So survivor sided revert a little please
    Why bhvr cant do neutral maps for everyone?
    gezz
    And the breakable walls are making the game more trash than used to be
    a thing that should help the killers to deal with harder loops, now create god loops if you dont break them.
    THIS ISNT THE WAY THEY SHOULD WORK
    and some breakable walls help survivor- bro wtf those guys are doing?

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  6. In my opinion is the Mapbalance strategy extremely weird and bad from the Developers.On the Gideon are now so many Strong Pallets,but also Deadends.It's extremely boring and frustrating for both sides,especially for killer.On the other side I can't understand, why the Devs destroyed Autohaven Maps like Wreckers Yard and Azarovs Restingplace.I mean with the Update last April they maked Wreckers Yard smaller and removed so many Jungle Gyms to create so many Deadgenerators.With the Rework they destroyed the Map completely for survivors to make an escape extremely difficult from this Map,especially the Basement is extremely powerfull for the killer.Azarovs Restingplace was always a horrobile designed Map and the New Deadzones,the weaker Main Building and the now unsafe tonloop make an escape against a killer, who understand the 3 Gen concept impossible.But yeah,on the other side there is Pallete-Preschool with the Infinite House-Loops.It's a shame, that the Reworks should aim to balance,but they make the Maps rather more frustrating for one side.Don't think wrong.I love DBD, but the politice from the Devs is extremely critical,the Newest example takes me right.The critic about the UH and Movement was enormously, but they added this Patch to this game,without a fix. What a shame.But I will always stand in Dead by Daylight

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  7. Yeah i jumped off DBD a while ago, mainly because the devs never listen to the community and the updates can often times hurt the game, like this one. I'm up to date on the changes because it's like watching a slow motion car crash, you can't look away

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  8. Like how you present your video. The format, etc. Keep up the good job.

    I don't agree with the concerns on the map. Going against a ghostface that decides to chase the best surv in the team is proof of nothing. Ghostface is not played that way, and in any killer you don't chase the smart guy.

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  9. atleast they could put away the breakable walls its litterally a dead zone when you try to run to another room not to mention i need to use windows of opportunity to know where a damn breakable wall is so i wouldnt get cornered and downed

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