The Myth Of Balance | Dead By Daylight Discussion



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20 thoughts on “The Myth Of Balance | Dead By Daylight Discussion”

  1. I hate when people say this game will never be balanced and nothing else. Like its such a vague term for dbds community. I have no idea what balance means to you i have no idea what you mean when You say it. Maybe i can understand oen giys meaning but not yours. Like ive seen people basiaclly use it as excuse for why the game can never be better.

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  2. Player skill makes balancing difficult
    Because if every one was on a level playing field There are still going to be some who outshine others and others who lack below the average player

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  3. I think balances can be achieved. Simply stop focusing on Solo Queue. They keep trying to elevate the pain, but the pain is usually self inflicted. If Survivors arent working together, they deserve to lose, period.

    Less focus on Solo, should leave more focus on Swfs and Killers. Survivors should be incentivized to work together, and link up with like minded people. Why load into a Solo queue expected to escape when you're not sure if the other Survivors are on the same page?

    Right now, Killers get nerfed due to Solo Queue. I explained why solo queue is trash. Killers get nerfed, then have to deal with well coordinated teams after. When it comes to Survivors, we seem to coddle new Survivors and casual Survivors. They dont need coddlin, they need to learn how to play the game, and learn how to accept losses when they come. Survivors cant stand to lose for some reason, but will claim to be casual. It's like, how do you cry about losing to someone who plays better and put in more time, unless you're not casual? Why do people have to lie about being play to win, and why is it so stigmatized?

    The issue here is Survivors being the majority. and the claims of them being just casual is nothing but lies. Casuals shouldnt be concerned with things that affect win and loss rates, but fun and blowing off steam. Folks will say that they're just having fun, but will cry about gen regression or going down early. The effect is Killers being nerfed to hell, which leads to issues with Swfs being too strong. Solo queue is full of players doing their own thing, Swf is not. Swf is usually well coordinated teams. You don't have to be seal team 6, the communication, and cohesion is what makes swfs hard to deal with. The nerfs make it worst, due to them being mainly to help Solo. Solo queue needs to be placed on the back burner because it being the focus is ruining Killers.

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  4. Can balance be achieved, asks the thumbnail. To this, the answer is clear — No. Not with BHVR at the helm of anything.

    Because the game they are trying to make today is not the game that was made in 2016, nor is it the game they thought they were making during their big esports push. In short, they don't know what they had, what they have, or what they are actually doing with it. So there will never be balance.

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  5. Last November when I picked up the game after a 6 month hiatus, ths game was in about a perfect place of balance. Now its swung so far left, if I'd have waited until now to pick up the game, I'd be sick and never pick it up again.

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  6. One of the biggest issue about balance in any game is that most parts of the community always want what they consider "theirs" to stay the way it is, an typically asyms tend to poloraize this even more due to the kind of power dinamic you have during a match, where one element of each side can be take as an snowball advantage over the other.

    That's why safetiness of maps/tiles, uncertanty and weak links play a huge factor on how Dbd feels and it's play, survivors need to know as much as possible about the killer's strategy, addons, perks, position and behavior to not be catch off guard and create an opportunity for the killer to take as many health states, resources and information from the team as fast as posible.

    While killers need to create opportunities or zones that let them outrun and surprise survivors before the match's time has ended, without having as many base tools to know survivor path, position and perks.

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  7. Identity V is an asym and is much more balanced, most hunters (killers) are viable and maps are static. There's a huge competitive scene in Japan & South Korea.

    If you look it up most reviews are negative due to DbD players coming to it and getting camped or tunneled but due to the different gameplay loop and TEAM win conditions (3 survivors escape) changes the way the game/genre is played.

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  8. There's always this thing that's been floating around for a while now about how a lot of strong killer perks get gutted or heavily nerfed on release, get nerfed/gutted sometime down the line or get changed in general BECAUSE of the potential strength and synergy it has with Nurse, even with her nerfs and changes, she's still a threat if a lot of these perks are special attack based.

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  9. Dude, the way the community approaches the game has everything to do with the game lol. People aren't just entitled and terrible for no reason. The common denominator is DbD. That's what brings those traits out of people.

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  10. I believe the best way to balance the game is through 3 ways which actually influences the game and are in behaviors control

    Killers themselves, perks, and maps are the only way to balance the game until they overhaul the game to add things to the game itself

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