These Xeno Add-Ons are OP Against Flamethrowers



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21 thoughts on “These Xeno Add-Ons are OP Against Flamethrowers”

  1. I don't understand why you lose your power when hooking.
    Like, why do behaviour like to punish killers for hooking. Guess I'll try to slug as much as possible.

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  2. I think these are a tad too strong at least for yellows. I know you still get slowed by turrets but yellow addons probably shouldn't remove most of the survivor counterplay imo

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  3. i played you the other day on the meat packing plant, you were trying out a slugging strat and it almost worked. was really fun to play against even tho one teammate dc’d.

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  4. demo needs basekit addons aura finding period killer has to waste to much damn time setting down portals and not going after survivors during match and at start as well, survivors should be punished for not removing portals in this game but they don't! that and this killer is a chase killer so killer doesn't do well. like why not make it if the demo has 4 portals on the ground at least, the killer can see survivor auras for like 3secs!. if injured it would be lore accurate, so much easy stuff they can do to help this killer out but nah they would rather be boring in this game and you WONDER WHY PEOPLE JUST QUIT THIS GAME you can't play like half the killers in this game!, and a new one comes out pretty much COPY AND PASTE so u just play the best one lol!.

    demo is DEAD! they're nerfing a red addon that isnt even op lol! for no reason, that and no point playing demo when xeno comes out basically the same thing but xeno is better. or u can play sadako which is also better than demo.

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