This Feature from the Dead By Daylight Anniversary Should be Permanent (DBD Twisted Masquerade)



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19 thoughts on “This Feature from the Dead By Daylight Anniversary Should be Permanent (DBD Twisted Masquerade)”

  1. Sorry that the gameplay quality is a bit rough- while making this my internet is experiencing severe issues, and I couldn't record an online match, so I had to use stream footage as the background footage. Hope you enjoy regardless!

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  2. I disagree with the survivors being able to block the window. It's so frustrating as killer to get brought to somewhere with the only way down being a vault or the long walk the way you came up, often losing the survivor regardless of the choice you make.

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  3. I do NOT want the pallet-breaking one for Killer to come back, ever. It's way too oppressive for the way chases currently are. Knight's already enough of a pain in the ass to go against for multiple reasons (this kind of ability included, especially in the case of Carnifex) and I do not want to see every Killer get this same ability.

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  4. For the sake of fun & novelty in the game, I really hope to see more things (secondary objectives) that give you party pallets, blockable windows, pallet break, and maybe even the expose mechanic.

    But, like with anything, they just need a little tweak to how easy it is to get each kind (2 stacks or longer cooldown if used to block shack or main building window, break an unsafe pallet, or the pallets at front of RPD). Some of that stuff was so fun yet so busted. The expose was an attempt to prevent window block infinites I’d imagine & it turned into killers forcing bl1 for the free down (somehow turning that into a myers buff wouldn’t be so bad tbh. Gotta show Mikey some love)

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  5. Agree on the bloodlust one, but I would also the blocking the window power can be super broken on garden of joy or other maps with strong windows. I was lucky that I almost never got the garden of joy during the event. I think they use the challenges as beta for potential new mechanics (the yellow glyphs became merciless storm) so I'm hopeful that they could be testing future mechanics for special game modes.

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  6. I really only think party pallets and base kit enduring should stay. There were certain windows that when blocked automatically won the chase for survivor and certain pallets that could be remotely broken to guarantee a hit which felt bad playing the other side

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  7. I loved them personally, could be a bit frustrating when you couldn't get your hands on them yourself and your opponent had them though, but if they were to become a main stay mechanic I'd imagine them being slightly more available around the map.

    I thought about them just being a base mechanic tied to chasing, say you chase for 30 seconds and get 1 charge, killer can hold 2 survivor 1, but tying them to an additional objective could definitely be a good way to shake up the general gameplay a lot, like say there are 2-3 pillars on the map, both sides seeing their aura within like 16 meters, and interacting with them gives you max charges. I definitely wouldn't be opposed to it.

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  8. Ok hear me out. Instead of changing every game, have it be tied to offerings. 1 to play with that style of gameplay and another to void it, like map offerings having the sac ward

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  9. 2:54 "You never knew if they had them"
    Yes, you did. When a survivor (or killer) enters chase, the glowing ring around them that they get when they have an invitation becomes visible to all other players.
    Hell, it even showed how many tokens they had of the chase power, based of one or two of the lights on the glowing ring being lit.

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  10. Most of the invitations were fine. But there were several matches where I could tell they had an invitation just because how they were chasing. Namely getting right up on people and refusing to power or swing, at which point I knew they were just waiting for the blood lust exposure.

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  11. Helllll no. It was fun for the time being but the event actually made me stop playing. There’s only so many times a survivor can loop the SAME pallet over and over before it’s stupid.

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  12. I'd hard disagree on killers remotely breaking pallets because so many pallets are surrounded by dead zones in certain maps so by the killer not spending time on the pallet, the survivor always loses as they don't get any time from the killer breaking the only pallet in a 3 tile range. Also it strangely rewards bloodlust locking someone to a loop as you can just break the pallet eventually and still have BL 2-3. Terribly balanced design but fine for a temporary event.

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