This is fine… ~Dead by Daylight~



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv

The tutorial, matchmaking, and veteran tips on social media are WAY more important.
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Ending Theme by Jon Rob: https://www.youtube.com/channel/UC0LoucMOj97Jiq-1uXvYGug

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24 thoughts on “This is fine… ~Dead by Daylight~”

  1. In your example, for those that wonder but don't feel like doing the math, 1680 hours is, for 8 hours/day of playtime (which is rather generous), it would take 210 days, or roughly 7 months of playing, to get all perks on all killers

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  2. Relying on the community to teach new players is similar to giving a newborn to a porcupine mother with her babies and taping a picture of a baby porcupine to its face. I know people will help but there are going to be people that at the best give bad tips and fuck with them, and at the worst are outright toxic and hateful for the pure fact that they don't know how to play the game. Just… BHVR, easy bandage solution to progression? Move the costs of all items in the bloodweb by 1k. Will make prestiges (and by extension those fancy cosmetics you pump out!) cost less, while still leaving a sizeable grind to P3 or unlock all perks on all characters. If people want to play the game casually, make it quicker to get perks on one character. If people want to grind the living hell out of this game, then they still have their work cut out for them.

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  3. Did your numbers also take into account the items, addons and offerings you need to get on your way to the actual perks? And if so how did you calculate your average value for them?

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  4. cough cough 100+ dollars if you buy all the charcter dlcs off steam….
    um yeah who the fuck is gonna drop that much in one instance? 10-5 dollars might not seem like much untill you get some every few months and well the licensing agreements they keep hunting for just means we might see a dbd price of 200 dollars if you add all the dlcs alone

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  5. i personally don't really see the problem with this. i know perks are an important part of the game but they are what it they say they are: perks.

    like, perks are a backup at best & can be a crutch at worse. many perks are extremely situational

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