This is why we hug walls in Dead by Daylight



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50 thoughts on “This is why we hug walls in Dead by Daylight”

  1. The problem I have with hugging walls is that I feel devs purposefully place geometry such that both killer and survivor can get caught and completely fuck up their wall hugging. There's small bumps here and there, deliberate or not, that completely ruin this. Thankfully you had bales of hay and you weren't using the trailer with a hitch to loop instead.

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  2. as a trapper main with over 3000 hours in this game off and on since beta testing… i can say the whole hugging walls loop mythology is the best thought process when placing any trap because survivors run in straight lines and any object they encounter in the way will be rounded tightly, allowing for some very galaxy brain creative trap placement that ive had survivors step in multiple times over and still think i have iri stone because the traps so "random" lmao.

    clearly this trapper hasnt much experience as he could just zone you by placing a trap on the inward side of the pallet so youd be zoned in the corner and basically have to give a hit to go somewhere else

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  3. clearly this is low rank because a trapper isnt supposed to be doing chases like this if he would just trap the pallet or pretend to it would force the survivor to go somewhere where he could actually catch him but theres always the chance every trap was already set but unless your running the purple bag addon you should always carry at least 1 trap with you to prevent these kinds of things

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  4. I also hug the huntress lol when she pulls out her hatchet and ready throw I run up to her and get as close as I can and she be looking confuse turning left, right, taking steps back lmao and then whe she puts it away and ready swing I 360. 🤣😂😂

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  5. Devs are stupid to allow this, some loops become almost infinite since the survivor hitbox is smaller than the killer's, so the survivor will go round an object much faster than a killer, this is especially noticeable on 110% killers.

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