This Wesker Build Caught Me Off Guard! Dead by Daylight PTB



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This wesker build on DBD really caught me off guard haha, its very gimmicky but on the right map seems to work quite well.

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30 thoughts on “This Wesker Build Caught Me Off Guard! Dead by Daylight PTB”

  1. I run this build on Oni from time to time. Once you get a few injuries, you pretty much have an endless supply for his power. Lockdown a 3 gen and game is pretty much over, regardless of the map.

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  2. Streamers do kill this game. Constantly bitch, crying and moaning. You're no different. Come back to you years later and you're moany as ever. Was hoping you'd F.O to evil dead……………and ruin that

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  3. My original rework idea for Nemesis was a sort of hindered effect. Take away the useless 1 meter increase of Tier 3 and make infection a hindered status. Tier 2 would make you go .2ms slower. Tier 3 whip would make you go .4ms slower. Would prioritize you getting vaccinated as soon as possible and make infection not just a simple cough. Now that Wesker has this hindered I guess its back to the drawing board since that would make them a bit similar

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  4. This really reminds me of Pinheads alternative build with hoarder and franklins which used a piece of the killers kit and ran wild with it. I can see the devs nerfing something to do with the build forcing people back in to standard gen defence.

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  5. Man I remember when I used to get CRAZY excited for new killers, events, and maps… especially when Hallowed Blight came around…not anymore – not even a little bit. I think the last killer I got hyped about was maybe Ghostface or Demo.

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  6. I've been telling people that Wesker would do well with perks that make use of his large terror radius. Feels like only know people are slowly catching on to that lol. Said it day 1 of PTB..
    I also would not call this new.. Its basically a lot like several different Doc builds. There are also a few builds for other killers that it can work with.

    I would say it would work a LOT better on Lerrys and perhaps midwitch compared to The Game map though. Since both of those maps have a LOT less safe/god pallets.

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  7. Don’t get me wrong I love resident evil and loved the first chapter they did

    This one is a little weird tho, Wesker is a badass villain but he wasn’t really going around killing he was more working from the shadows

    William Birkin Hunter, Licker, Tyrant so many options but Wesker just feels odd choice

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  8. For those of us who don't have loads of time to get and understand every single killer perk what was causing the fast heal checks? I know sloppy was causing the long heal times but was the other one the clown perk?

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  9. This build inspired me.

    Wesker with the "Portable Safe" add-on. This add-on makes it so that those who are infected suffer from Hemorrhage, regressing their healing progress until they are fully healed.
    Distressing to make his terror radius be 50.4 from 40, causing the largest terror radius in the game; excluding if he was carrying someone with the Agitation perk.
    Septic Touch to make healing reduce their chances of escape and info from Exhaustion and Blindness.
    Coulrophobia to slow down healing.
    Unnerving Presence to make skillchecks more frequent when healing and more difficult.

    It's one perk off from the build shown in the video, replacing Sloppy Butcher with Septic Touch, and replacing the Add-ons entirely.

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  10. If they don't fix his terror radius then it will be just like giant terror radius doctor in that the anti heal build will work on most maps just not the gigantic ones like red forest, cow shed etc. His terror radius is 40 meters by default which is dumb but it covers 1/3rd of most maps

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