Unknown's Potential is…Unknown. Please Clap – Dead by Daylight



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A lot of potential!
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32 thoughts on “Unknown's Potential is…Unknown. Please Clap – Dead by Daylight”

  1. Since the whole gimmick for removing his power is if you know the unknown than its known so its weaker by looking at him I think it would be interesting if not seeing him or the fakes for awhile could give you the weakened state if he does need a big buff

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  2. Killer felt very nice when I played him yesterday my only real complaint is that either I don’t see it or it’s not there but I want a visible teleport cooldown timer, cause I don’t know when the next teleport is gonna happen besides when you get that audio cue

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  3. 1:43 this was the very first thing I noticed about The Unknown after watching videos of him. Why they made the time it takes to recover your power and use it ALMOST the same as the time it takes survivors to unweaken themselves is beyond me. First game I saw of someone playing The Unknown I said "wtf you have to immediately use your power when it's off CD or you will never do damage to them." Really dumb decision on BHVR's part.

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  4. I played a couple survivor games today which blew me away compared to how they often went in the PTB.
    A couple of The Unknowns were VERY conscious of where they let there hallucinations get put down.
    They were very mindful about whats happening in the area, and when to teleport back to them.
    They would get a down elsewhere, then teleport back to pressure a gen.
    It felt like going against a hag, but a hag with a ranged bubblegum launching weiner cannon – which they were also no slouches with either.

    This is def a killer with a high skill cap that has a lot of potential in the right hands.
    But like billy, most hands won't be suited to taking full advantage of him.

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  5. I got Sable, and when I used the Invocation for the first time, my teammate apparently did not like that and went and purposefully brought the killer to me and fake saved me while I was on hook. Im like, man, he doesn't like that people using that perk, huh?

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  6. I think his potential is clearly known. It is as a camper. Every game i have played in the last 2 days, is against the unknown. Why, bcause he is an extremely efficient camper. Every single game i have been in, has been the same. It starts and immediately goes into camp, slug, tunnel. Its relentless. Solo Q is now basically unplayable. This Killer is everything the game did not need at this point. He has one down hits. He can teleport back to hooks. He walks odd, and with the try harder VPN ping, that makes him near impossible to predict in looping.

    So, overall, a very bad addition to a game , which is already in big trouble, from so many long term killers, camping it to death. Sadly, this event has fallen flatter than the Alien, Chucky and the "Lights Out" events before it. The d/c rate is crazy due to the massively overplaying set of killers.All they do now is demolish teams of new players or mixed teams where 1-2 are new or low experience players. Its hard to see how it comes back from this, and every day it gets worse. After 7 years of playing as Killer and Survivor, 50-50, I see this as a new low point in the game. Unless something changes soon, I think the game will go into terminal decline. It will end up being a bunch of massively overplaying meta armed killers waiting to kill anyone dumb enough to try to play as survivor.

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  7. I just want this Killer to be able to crawl and lean like Ghostface. Doesn't even need to be able to M1 out of it, it would help with not revealing yourself and add to the unnerving presence this thing already has.

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  8. this killer has a couple of things that are a bit ridiculous.

    The first thing which everyone knows, he gets hit through walls.
    The second thing I noticed last night, the hurtbox from the explosion lingers. You can dodge the explosion, then actually run back into it after it explodes and still get hit by it. It works more as a gas than an explosion imo. The zoning can be quite oppressive.

    There are quite a few scenarios where you cannot avoid getting hit by him. Red Forest for example, there are a few loops where you're gonna get hit through walls quite a bit.

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  9. I did pretty well with him on my first day. That of course could be because of bad teams trying to get adept, but I still felt some value. You really have to balance how often you try for shots, rather than "defaulting" to it the way you would with Huntress or Trickster – the power is their MAIN way to attack. You also have to trade targets very often. The pain point for Bob is when you find a healthy survivor, successfully blob them, and then continue chasing, nervously preparing for that very brief window inbetween your power readying up, and them curing their weakness. The CURE for that pain point is to avoid that situation as much as possible. If you want to keep chasing, take an unexpected route behind a rock, and predict their position. It even could be that if you find someone in an exposed position and they're not weakened, you just focus on M1, Weaken them as they injure-boost, and then switch targets. My default playstyle often involves constant target swaps to catch people out of position, so he fits very well with my preferences.

    There's a rare occasion where I catch a healthy weakened survivor in the open, and it's very satisfying to two-shot them with a blob and then an M1. Admittedly, Huntress is often better at that, but I'm not great at Huntress.

    I also REALLY appreciate that his design, like Wraith, is not so map dependent. On big, open maps, you can launch your mortar anywhere. On tight indoor maps, survivors will have a terrible time revealing you, AND you have the benefit of the bounces. He's much harder to play than Wraith, so it could be stressful for a time, but I can see a skill cap, especially for delivering hits through walls.

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  10. Getting fake outs by pretending to be a Hallucination is hilarious and honestly one of the most fun-looking parts of this killer. It's stealthy ENOUGH that it scratches that "play with your food"(not the perk) itch.

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  11. Glad people seem to like the new killer and the numbers spiked high for the game. It's just unfortunate that I personally find him really lame to play as. Pig, however, loving her buffs. She feels more fun with more chase potential now.

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  12. i think youre thinking too chase oriented ive been getting insane value by playing more of a macro playstyle. if i spot a survivor in the corner of my eye while im in a chase ill pop my power and mark them for a future chase. its really funny to say this but to play a good unknown you have to play "unknown" you gotta be tricky and multitask ur chases. and to be even more tricky ive even left chases with injured survivors if i dropped a husk to bait them into cleansing it just to tp back and down them.

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  13. I'm just looking at this update and thinking… "Is this it?
    A killer that's just a lazy mishmash of Huntress and Hag
    Subpar perks
    … Map
    And nerfing Sloppy Butcher so it's not worth using

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  14. Most Killers I played against were just zoning with his power. He can't down fast, but he can guarantee downs depending on the tiles. Sadly another unfun Killer to go against.

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  15. I don't know why you would want this killer to be able to down consistently in 3 shots of its power. He already gets a god tier teleport (outside of comp), doesn't need to be nemesis on roids on top of that

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  16. Unknown is like a jack of all trades, master of none. It can play tons of different ways and has a pretty high skill ceiling, but it's outclassed by more specialized killers and the reward for that high skill ceiling hasn't really been demonstrated yet. I definitely don't think it's weak, but when I see it, I don't immediately think "time to lock in" like I do with higher tier killers. In terms of raw power, it's just not that intimidating.

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  17. Played a lot last night, the only thing I would remove is that his UVX blast radius can seemingly noclip through every wall in the game. I've been hit through shack walls or just normal high wall tiles. Extremely cheap and frustrating when Unknown players are starting to do it on purpose after most of them accidentally find out. Hopefully gets removed but other than that I don't think anything else about him needs to be changed quite yet.

    Outside of just being great at zoning pallets, his map presence is great too because people are already finding out that you can "edge💀" (spam power button repeatdely) to prevent the hallucination as long as possible until you reach the spot you want it to drop. Overall, W chapter, now they just need cross progression for the roller players and maybe just nerf merchant into the ground so we don't have to see her again.

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  18. My only complaint with the Unknown is the visual effect that indicates when his next hallucination spawns. Thankfully it’s not been too bad, but something about it induces some minor motion sickness.

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