Mic has arrived so next video will be using that one
Idk what to do for 500 subs and comment what killer or survivor is your favorite if you read this 🙂
Its so nice how killers have a good perk, survs cry and it gets gutted, even though its a shitty totem. Then the same with pop, then scourge, then thana then eruption. Meanwhile survivors get base kit perks and a ui that tells everyone what everyone is doing atvall times. At this point in time i belive killers arent allowed to have something good and are just supposed to be the bots for survivors to have fun since it gets enforced so much.
It’s no shocker the best meta is the current one like you get so much value just from kicking a gen that’s a bit ridiculous me personally I’d like to go back to a pain res meta or pop cause you actually have to earn it compare to this kick gen come back kick gen comeback and just 3 gen and make games last 40 minutes and some people will literally do that and waste their own time as well
Great vid, you forgot to mention OG Undying + Ruin from Blight's launch. Ruin would just respawn every time you cleansed a hex totem during that meta and it was a living hell for survivor
So at the very beginning Ruin was nerfed because bad players couldn't handle it, and later a bunch of perks were nerfed because bad players couldn't handle them. I see a pattern
Yes, because killers completely moved on from Hexes. We found out that we get more value out of things like Eruption, Call of Brine, and Scourge Hooks (I love these perks, but it doesn't mean they're balanced). Hexes were great because you could do something about it. But, honestly, the counter to scourges are sabo toolboxes, and saboteur. Only problem with the later perk is the cooldown it has.
the main reason i had an issue with thano was because of specfically thano legion which was very common at the time. it made it so hard to heal, especially when it was thano, sloppy, nurses and clauophobia. Even if I was to get on a gen instead of heal they'd just end up snow balling super fast and the game often was over before 2 gens were completed. If it was something happening here and there it wouldnt have been an issue to me but it was happening 7 out of 10 games at the time for me. being stuck in this never ending of. slashing everyone, being able to find people easy and not being able to heal was torture. though i do think they nerfed it too hard. and ruin they shouldve kept its 200% regression speed imo
Fun fact pento and thano stacks weirdly. I forgot which did which but one of the perks effects the amount of charges a survivor generates per unit of time and the other effected the time it took to create a charge. (I believe thana effected time as most of the older perks effect time over charges so I'll stick with that) basically under pento you generate 0.7 charges per second. And under thano you take 1.05 seconds to produce a charge. Together you produce 0.7 charges every 1.05 seconds. Which results in an additional 15% extra duration. What does that mean? Instead of taking 122 seconds to do a 1 stack thano and pento Gen it would take 135 seconds. At max stats thano pento could make a Gen require 161 seconds if the survivors didn't use any perks.
That said this quirk of perks goes both ways. Perks like resilience and prove thyself effect time which can boost the charges based tool kits. Meaning that with a mechanics tool kit with no addons and resilience you can get an additional 10% (or 38% total) progress from a tool kit then if you did it vanilla add in great skill check bonuses (as tool kits increase chances by 30%) and you can hit a Gen for more than 40% in 16 seconds.
So instead of addressing the issue and uniforming the perks and items to prevent multiplicitive effects they just nerfed thano.
While u work your ass off with your gen Regression build, i embrace the gen rush, because then i Hit with my multiple mori build, with rancor, noed and that New perk of the skull merchant that lets u switch Obsessions on will. Because this combo will make u switch Obsession After u killed the first one and u can use rancor on this New Obsession again
2 kills at least at 90% of my matches. In theory u can mori all 4 survivors, but the most i ever had Was 3 moris with rancor.
Thana was nerfed because Freddy. His slow down in dream world along with slow down addons mixed with thana and other gen regression perks made Freddy almost impossible to beat.
I think Thana falls under a different category since you´ve also omitted the likes of No Way Out, Deadlock and Corrupt, who I personally think it aligns more closely with as Slowdown Perks (rather than regression perks). I know its semantics
I wish we didn't have to rely on regression perks as much as we do now. Remember when bringing one perk for gen regression was ok instead of half or more of your perks being gen perks
I wonder how ppl feel about Pain Res nowadays? You have to earn it like Pop, it has counterplay (leave gen or sabo hook), the regression isn't ridiculous at 15%, and hook spawns can screw the killer. Plus reaching a scourge hook 100% guaranteed requires at least agitation.
I was a huge eruption fan since i got nemesis, and its so sad to see my fave perk dead
The best meta was old 60s and 25% regression from Pop, because it was earned. They need to go back to this meta ASAP.
Its so nice how killers have a good perk, survs cry and it gets gutted, even though its a shitty totem. Then the same with pop, then scourge, then thana then eruption. Meanwhile survivors get base kit perks and a ui that tells everyone what everyone is doing atvall times. At this point in time i belive killers arent allowed to have something good and are just supposed to be the bots for survivors to have fun since it gets enforced so much.
It’s no shocker the best meta is the current one like you get so much value just from kicking a gen that’s a bit ridiculous me personally I’d like to go back to a pain res meta or pop cause you actually have to earn it compare to this kick gen come back kick gen comeback and just 3 gen and make games last 40 minutes and some people will literally do that and waste their own time as well
Great vid, you forgot to mention OG Undying + Ruin from Blight's launch. Ruin would just respawn every time you cleansed a hex totem during that meta and it was a living hell for survivor
So at the very beginning Ruin was nerfed because bad players couldn't handle it, and later a bunch of perks were nerfed because bad players couldn't handle them. I see a pattern
Yes, because killers completely moved on from Hexes. We found out that we get more value out of things like Eruption, Call of Brine, and Scourge Hooks (I love these perks, but it doesn't mean they're balanced). Hexes were great because you could do something about it.
But, honestly, the counter to scourges are sabo toolboxes, and saboteur. Only problem with the later perk is the cooldown it has.
Just wanna point out Pop used to have ONLY 30 seconds and its upgrades would go 15/20/25 Percentages
the main reason i had an issue with thano was because of specfically thano legion which was very common at the time. it made it so hard to heal, especially when it was thano, sloppy, nurses and clauophobia. Even if I was to get on a gen instead of heal they'd just end up snow balling super fast and the game often was over before 2 gens were completed. If it was something happening here and there it wouldnt have been an issue to me but it was happening 7 out of 10 games at the time for me. being stuck in this never ending of. slashing everyone, being able to find people easy and not being able to heal was torture. though i do think they nerfed it too hard. and ruin they shouldve kept its 200% regression speed imo
Fun fact pento and thano stacks weirdly. I forgot which did which but one of the perks effects the amount of charges a survivor generates per unit of time and the other effected the time it took to create a charge. (I believe thana effected time as most of the older perks effect time over charges so I'll stick with that) basically under pento you generate 0.7 charges per second. And under thano you take 1.05 seconds to produce a charge. Together you produce 0.7 charges every 1.05 seconds. Which results in an additional 15% extra duration. What does that mean? Instead of taking 122 seconds to do a 1 stack thano and pento Gen it would take 135 seconds. At max stats thano pento could make a Gen require 161 seconds if the survivors didn't use any perks.
That said this quirk of perks goes both ways. Perks like resilience and prove thyself effect time which can boost the charges based tool kits. Meaning that with a mechanics tool kit with no addons and resilience you can get an additional 10% (or 38% total) progress from a tool kit then if you did it vanilla add in great skill check bonuses (as tool kits increase chances by 30%) and you can hit a Gen for more than 40% in 16 seconds.
So instead of addressing the issue and uniforming the perks and items to prevent multiplicitive effects they just nerfed thano.
While u work your ass off with your gen Regression build, i embrace the gen rush, because then i Hit with my multiple mori build, with rancor, noed and that New perk of the skull merchant that lets u switch Obsessions on will.
Because this combo will make u switch Obsession After u killed the first one and u can use rancor on this New Obsession again
2 kills at least at 90% of my matches.
In theory u can mori all 4 survivors, but the most i ever had Was 3 moris with rancor.
Thanks goodness that this perk still strong in DBD mobile
Thana was nerfed because Freddy. His slow down in dream world along with slow down addons mixed with thana and other gen regression perks made Freddy almost impossible to beat.
Pop + CoB is still pretty legit tbh. Obv its not thee strongest but still strong
Man devs need to stop killing perks
I think Thana falls under a different category since you´ve also omitted the likes of No Way Out, Deadlock and Corrupt, who I personally think it aligns more closely with as Slowdown Perks (rather than regression perks). I know its semantics
How I'd balance these perks:
Ruin: 150% auto regression and remove the suicide totem bullshit
Pop goes the weasel: Back to how it was before 6.1.0 but 20% instead of 25%
Thanatophobia: 5% slowdown per injured survivor. Back to normal basicly. Could be increased to 6.25% for up to 25% if needed.
Pain Resonance: Make screams no longer interrupt. Nerf it to 12.5% but give info again
Call of brine: New effect: Increases regression from manual kicks by 100%. Doesn't stack with Ruin.
Overcharge: After manually kicking a gen, skillchecks now become cursed for 60 seconds. No limit to affected gens.
Also nerf pig
Pop was great, Pop was a gem, Pop was the embodiment of fair. And they gutted it and rendered it absolutely useless. Shame on you BHVR
Nothing on jolt? Was jolt never that great?
I wish we didn't have to rely on regression perks as much as we do now. Remember when bringing one perk for gen regression was ok instead of half or more of your perks being gen perks
I think simply making it so Overcharge and CoB dont stack would do wonders to the current meta
OG Undying and Ruin was absurdly strong. They nerfed Undying into the ground just because of Ruin.
I wonder how ppl feel about Pain Res nowadays? You have to earn it like Pop, it has counterplay (leave gen or sabo hook), the regression isn't ridiculous at 15%, and hook spawns can screw the killer. Plus reaching a scourge hook 100% guaranteed requires at least agitation.
did yall play against legion and plgaue thana 4 slow down? because it doesnt sound like you did….
Summary: Survivors complain, bhvr nerfs.😂