When The Meme Perk Pays Off | Dead by Daylight Random Build



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It’s been awhile since we’ve done a random build video, and in this one we get a pretty meme build but it actually ends up paying off really well.

Website that I use for randomization – https://dbd-randomizer.com/

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35 thoughts on “When The Meme Perk Pays Off | Dead by Daylight Random Build”

  1. Been a Myers main for years without knowing that glass shard for EW1 was a thing, and I've been using the green mirror shard for quite some time now. That glass shard is such a terrible addon, wow. It has a time limit on its usage and it barely does anything when you do use it.

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  2. I run third seal sometimes on dredge so I can really scare the shit out of solo Q lol. Might switch to fear monger since it’s meh effect keeps getting cleansed anyway 👺

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  3. One idea I've had with Insidious: add a touch of Dark Devotion to it. What I mean is rather than transfer your Terror Radius to an Obsession, you drop it wherever you activate Insidious and it stays there for however much time after the perk is triggered. Probably have it less time than Dark Devotion for balance's sake.

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  4. 2:14 Actually I think it's a little bit of a myth that you only get value out of Third Seal from slugging. In fact I've found you get a lot of value from it simply because it hard counters some of the most popular survivor perks in the game. Windows of Opportunity, for example, is the first or second most popular survivor perk (it's basically tied with Dead Hard), and perks like Kindred and such are also very popular, even with swf players. Third Seal completely counters all of them as long as it stays up.

    So to me the fact it also hides hooks and dying survivor auras is just icing on the cake, the benefit I like is with one perk I'm cancelling multiple survivor perks basically every match.

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  5. Actually, I think Insidious may work better at tier 2, since because it's smaller, if it suddenly fades away people are more likely to assume you just left, and when they go to get in position again, you do the stab!

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  6. I use Insidious most games and get a lot of value out of it actually. I recommend using it at loops specifically like ones at the shack or ones that feel drawn out. I have a lot of survivors feel secure in thinking I left only to see a Deathslinger around the corner, it's situational but fun at times!

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  7. I also feel like the shrouds should be swapped, but at the same time. Killers will bring it every game and survivors would bring theirs every game as they would be so good for both sides so they would never get value even when used

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  8. Kinda sad how good macro play is unfun for both sides, being totally honest. For survivors it's spreading out and slamming gens separately, and for killers it's targeted tunneling/camping & locking down 3-gens. Sure, there's the matter of knowing how to spread pallet usage out for survivors & creating dead zones for killers, but either way the fundamental focus of macro play is a lot of things that the majority of players find boring.

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