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Start your engines everyone! Dead by Daylight’s got a real love affair with dash Killers, but as anyone who knows what I’m like will probably know I’m not so enamoured by them. It’s time to put DBD’s most popular Killer archetype under the microscope… and probably get yelled at by Billy players. Business as usual, then.
00:00 Intro
03:14 Dashes Defined
05:34 Why People Love Dashes
11:17 The Zoning Problem
18:36 The Macroplay Problem
25:10 When Dash Killers Work
29:41 The Movement Problem
31:38 “…Just Play Something Else.”
36:19 Strategic Movement” At Its Peak
40:06 A 4v1 Asymmetrical Horror Game
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you know, the overwatch tangent was initially offputting but the foo fighters "there goes my hero" pulled me back in. good video
This is the reason I started maining ranged killers. I like the idea of damaging at a distance, but at the expense of skill. I think it's a lot more impressive to hit a long range hatchet rather than a blight speeding up to you and getting the hit just because you didn't get to a pallet fast enough.
4:47 Chucky is another exception to this rule as once he has dropped pallets and knows what map they're on, say, for example, Toba Landing or LLEERRRRYYSS <3
You can legitimately cross-map
& You should always use his power as it is about to run out,
You lose 15 m if you waste it.
i will now agree with most of these points despite all four of my p10+ killers being dashers 🤑
Marvel rivals is 20 times better than overwatch sorry pixelbush
7:06 You can have a better result with agitation and thrilling tremors
It is more accurate than BQQ; the survivors don't know they are revealed & it can help snowball if the survivors try to take hits.
Can someone explain to me why Pixel Bush only has 54k subscribers? I don’t always agree with his videos, but I can’t deny the work and quality. Keep it up!
I have to disagree with Portia being a dash killer. She's a projectile killer, with the ability to redirect the projectile being what makes her unique.
Heck she remains stationary when reaming.
She's way more Huntress than she is Wesker.
Any survivor can gain distance, regardless of whether they outplayed the killer/deserved it or not. A survivor can straight up just predrop and/or just use sprint burst/lithe and that’s not deserved distance at all, and shouldn’t be classified as a reward imo. But otherwise, wonderful analysis. I’m personally a wesker main, and im glad you didn’t speak much bad on him, as i myself never zone with bound, and the majority of Wesker’s I’ve seen usually try to use their power when they pull it up.
12:41
Oh no, no, no, you don't zone them as Chucky
You keep them in that loop as
the number of times the survivors pre-drops helps Chucky get them hits.
It's both satisfying and disappointing as, yes, you get the down, but the survivor pretty much gave you on a silver platter by feeding you nutritious drop pallets.
I agree on this bhvr seems to be more on dash killers instead of other types of killers like stealth, info, team pressure, slowdown and etc abd i would like if we had more of those instead
The bad movement part really speaks to me. I cant stand trying to play blight or billy for when i randomly bump into a doorframe or a bush that half of its bigger than it looks
Never thought I needed Hillbilly wearing a crash helmet. Now I do.
Billy is balanced because hitting survivors from a distance is on the survivor fucking up, rather than the aiming as billy
0:24
Myers? Unironically, what is he doing there?
I would heavily disagree with Chucky still being in A tier. He’s not as weak as some people are trying to make him out as now, but the 20% speed reduction in his dash was a serious nerf and made him a lot more punishing to play.
Your rant about hillbilly and blight having free map control made me realize something, why the hell is wesker the only killer with a 40M terror radius when blight and billy could desperately use that nerf especially since it doesn’t effect the feeling on their gameplay? I know it’s not too impactful but it’s at least something that could go against them
I'll take a stacked Dash Killer over Xenomorph players 10/10 times. The definition of "effortless guaranteed damage".
a power type I'd be interested in seeing them try out is one which isn't anti-loop, but rather, anti-traversal. something like Mauga's cage match from overwatch, but of course, at an appropriate size so survivors can still realistically move around. I don't know, at least to me it sounds interesting to have a power which forces survivors to maximize the resources in whatever loop they're in, because the power forces them to stay in one general location.
I kinda jump around in killers myself, but I always find myself running aura reading builds. I think my preferred archetype is one which you pretty much have constant surveillance on the survivors. thing is, the closest power we have to that is Skull Merchant's, but really her drones are (unfortunately, imo) not as much about using her Radar as I'd like, and more about using her drones as remote damage sources. ik original merchant was a problem, and I by no means am suggesting they bring that back, but I can't deny I had a lot of fun using the little radar device thing and pretty much always knowing where survivors were. felt a lot more immersive for a tracking archetype than aura reading does. who knows, fnaf is about cameras, so maybe that chapter's killer will have a tracking power. or… maybe it'll be another dash killer that like, screams at you before rushing you down… or something
I'm SO so glad you brought up the issue of DBD's movement, since it encapsulates more or less how I feel about dash killers that swap out a thoughtful macro-game for a mechanically-intense dash, and I don't ever see it brought up. I've played lots of movement shooters and fighting games, which do have genuinely high mechanical skill ceilings, but DBD just isn't one of those games. The movement is so simple and clunky both in part due to the foundations it's built on and the nature of the game that at some point, I just stopped getting impressed by killers like Blight and Wesker pulling off some apparently cool dash
Where DBD stands out is in its game structure and pacing. No pvp game that I play really has as flow or structure as unique and dynamic as DBD's, where resources are constantly being burnt, the number of objectives to keep tabs on is gradually shrinking, and both sides are capable of entirely different things, and as such have to play and enact counterplay entirely differently. This is why I agree that the macro elements of the game are where most of the fun is to be had, and why killers that enable you to play around that tend to be my favorites. Unfortunately, you're not wrong about solo queue survivors really not having the tools to coordinate against said killers, which is why I would really love to see a ping system or something of the sort to really bring solo queue survivors up to the same level as SWF.
Tbh i dont mind dash killers, i play both blight and knight so i've seen both sides of the coin. My problem lies with the unoriginal killer design as of late. Dracula is a dog with a dash and then can redirect, houndmaster does the same and wesker also does the same, vecna hits over loops, nemi hits over loops, dracula hits over loops, xeno hits over loops, technically skull merchant hits over loops sort of and thats not even counting the ranged killers! Compare this to a couple years ago with dredge's nightfall or sadako's condemn or demanifestation, those are interesting! I think the best designed character in this game is plague because of how she completely embodies the power-fantasy of, well spreading a disease! While also if you play into that power fantasy you get a ranged attack what alot of people like. This combined with fountain managenent makes her a strong, interesting, strategic and fun killer. Not another if its a low loop the survivor is fucked, if its a high loop you're fucked, killer.
You seem more like a teemo and player to me
You're right, they are not fun.
Disagreed with some of your takes until i saw your taste in wrecking ball skins, i now agree with all points made
I don’t care how fun Wrecking Ball is I’m not redownloading OW
i agree with a lot of these points but i think you misview your own skill, billy is not easy to play and while all of the top 5 killers are just we win the game because we have better and stronger tools then anyone else, the floor for playing billy and even blight at that is a bit higher then others
what your saying is true vs someone whos decent at Billy your not really punished for missing once or twice as you can just catch up
but against good suvris missing with Billy greatly extents chase you mis a saw at shack they get to loop it another time around and this continues until you stop missing or m1 i feel like your issues are more of a top tier issue then a dash issue, like missing a blink on nurse is even less punishing then billy and its easier to hit then billy saw but both billy and nurse can be ran for ages if all they do is miss. all the top tiers have very strong powers and what makes them top tier is that there weakness arnt really exploitable like they are on other killers for a top tier there isnt anything the survi can do to force a win if the killer is good enough were as if you play current SM it doesnt matter what you do to win if the suvris are good enough they will 4 out.
"Speed is war."
-A silly white god stuck on the moon
I think that the reason why people use dash killers more is because most of the player base play DBD after they get home from school or work. They are tired from work/school and don't want to think too much about strategy, mind game, or trapping spots and just want to hit survivors for blood point so they don't want to play killers that make them use their already tired brain even more.
It's the reason why I have the "too tired, too little braincells" set in my killers' loadout pages that are "Spirit Fury, Enduring, Barbeque/aura perk, Bamboozle". Should I use endfury on Nurse? Hell no, but am I too tired to use blink effectively and mind game with her? Absolutely yes. So I just run into pallets with Nurse.
Also 22:19 made me jumped a little bit.
Ngl, you kinda come off as a jerk in this video. You act like Dash killers are bad because you dislike it.
Also, we havent had a 'dash' killer besides chucky. You cant just call everything in the past year a dash killer, we had 1 full one and then only like 1/3 of a dash killer.
People looked at me like i was crazy when i compared playing ow2 tank to dbd killer but there is a lot of similar macroplay that just isn't there with 2 tanks or playing a killer that can just be anywhere
So what i'm getting from this is that you want deathgarden to come back
As someone who stopped playing Rivals to watch your video – that one got me laughing very hard ty xD
37:03 lmao i basically stole ball's movement for a carrion killer concept i made a few months back. the way one interacts with one's environment with dbd movement for both survivor and killer that it's really bottle-necking possible designs. movement killers can be so fun but as long as the game is built on spaghetti code all of the movement will present in the same. in my concept i tried to work around the game's restrictions and i think i mostly did. this the broader archetype is absolutely something that could be reiterated and should be reiterated if the game wants to stay as varied as it's been for years now. or they could ease up on movement killers but not even i can argue against the zoomies
I disagree with wraith not being a dash killer, he has a dash after he uncloacks, it’s not as obvious as blight or Chucky, but it is a type of dash, also, Vecna isn’t a dash killer he’s a killer with a mobility tool, if Vecna isn’t a dash killer, then Twins is because Victor does the same as Vecna’s fly, he has to use another tool from his mobility to actually get the hit
titanfall 2 mentioned and hyped up wrecking ball in the same video….. liked 100 times, actually. im your exact target audience
Pixel: says tunnel
Neme: you called
As a Wraith main, Mikey Secondary and Plague and Twins 3rd and 4th when playing Killer. I agree I find Dash Killers Boring as Feck. 💤💤💤💤💤
I love the Hit and Run play style of Wraith and Mirror Myers that is Frowned Upon.
Sorry I find Looping (aka Running around in Circles) boring as Feck on both sides.
I like the Speed of Philip and Vicky, and the Macroplay of Plague.
I don't really think Houndmaster is a Dash Killer. She doesn't move herself, and instead sics her dog on you. Shes basically a projectile killer.
i realized this guys take was bad when he said dredge has counterplay
playing demogorgon's menu music when the zoning section starts is an appropriate call lmfao
Just recently got Houndmaster and I love playing as her. Only done custom matches so far, but she is the first killer in a while I am actually excited to play as. Glad she got some love. Love your vids Pixel
Wow it sounds like you really hate the game
Overwatch's engine is phenomenal
i don't like Oni because his power feels like the Hillbilly's but you have to actually work to get his chainsaw off cooldown.
i like Wesker because survivor go yeet.
i'm a casual player. i have a life outside of dbd. i don't have 5 hours a day to dedicate to it. DBD has to compete against Marvel Rivals, GTA 5, Hotline Miami, and TF2 for my free time, and it doesn't always win. When my work is done and the community i live with allows me to relax for a bit, i don't want to start sweating from the brain or the palms. So i'm gonna put myself in a situation where i'm confident i'll have fun.
which is Ghostface on Hawkin's Lab.
I’ll be honest I didn’t expect going into a Pixel Bush video talking about dash killers that I would be leaving an extremely long comment comparing movement in Marvel Rivals and Overwatch.
Here’s some of my counters to 2 of your points:
“Basically only the dps have interesting movement”
While his movement might not be as flashy or fast as Spider-man, Wrecking Ball or the Pilots, Loki has probably the most interesting movement options in the game.
Between managing your clones to be in good spots for escape as well as healing. Having the ability to swap with them or going invisible always keeps enemies on thief toes. There have been many time where I have no idea if the enemy Loki swapped with a clone or just jumped around the corner invisible.
“Can’t interact with the terrain when it’s constantly being destroyed”
I would 100% agree with you if it wasn’t for the fact that the terrain rebuilds itself after a little while. Although I will admit some characters simply destroy terrain too easily while others struggle to make a small hole. I also wish there was something on the map that you could use to force the terrain to rebuild immediately.
Other bits:
Honestly suprised you didn’t talk about Venom. He’s the tank with arguably the best movement. He’s also extremely similar playstyle wise to Wrecking Ball.
Swing in, slam down, hit your dmg buttons, shield when hurt to allow your swing to come off cooldown.
However I will admit compared to Ball, his reward is very low at times, and his risk is very high since most supports have some kind of cc.
However I think his differences make him more survivable than Ball. Instead of swinging in, he can simply climb a wall and use his slam to get into the enemies back line. Where Ball always has to swing in. However (again) Ball’s ability to hit enemies like bowling pins, and give his shields to allies make him much more unique and fun.
I would also recommend giving Paladins a shot if you haven’t. It really hits that movement itch of FPSs and also the item building aspects of MOBAs.
Hope this comment doesn’t come off as aggressive or mean. Honestly these games, DBD, OW and MR, are all very important to me as well as you and I wanted to share some thoughts.
Honestly really wish I had a way to have an actual back and forth discussion with you about movement in games.
Loved the video regardless mate. You always make some interesting and thought provoking points.
Im generally surprised by the lack of mention of Demogorgon. I kind of feel like they are the character that people instantly think about when you mention "dash Killer" since they are fundamentally the most basic and raw form of a dash Killer. Generally speaking they also remain one of the most balanced Killers in the game, having tools for the 1v1 and 4v1 but having weakness and pitfalls to balance out what tools they have, and in terms of power design is really close to Unknown and many other Killers who are actually really well thought out and designed (in my opinion).
I tend to disagree about your thoughts on Marvel rivals having a lack of movement. Sure the destructible terrain changes how you must travers the map but if anything I like that since it makes you need to adapt to the terrain both before and after. As for tanks with actual mobility you have Venom, Hulk, and Cap. Strange and Thor's mobility is gimmicky and Peni….yeah she has next to none.
Only thing that ever has me consider regaining my battlenet account and redownloading OW2 is Ramattra. I fucking love that omnic so much. But my love for 1 character can't change how I feel about a game that irritates me more than anything.
The biggest issue I’ve had with dash killers is definitely their ability to ALWAYS pressure an unhook. Ranged killers too depending on the map.
Contesting unhooks is probably the most efficient thing you can do because you’re guaranteeing two survivors waste time and threaten a stage 2/kill if they don’t play altruistic