Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Patch notes: https://forums.bhvr.com/dead-by-daylight/kb/articles/408
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Patch notes: https://forums.bhvr.com/dead-by-daylight/kb/articles/408
I stared at the cat the entire video.
Mind blowing that people still play this garbage game
All they need to do is increase the visibility of the tail attack about to go off. It needs a slightly better tell
I'm just so glad they just reverted rather than BHVR doing the usual let's just gut the killer entirley type of nerf.
Xenomorphs are actually female.
nerf nerf nerf must let survivors bully into win.
you didnt say here
say here
"Heavenly glowing Buddy" and he immediately starts licking his crotch. Certified Buddy right there.
I know of at least one content creator who's going to be FURIOUS about this change but then again he also thinks old Deathslinger was fine and old Spirit was fine so yeah. Just typical killer main, all killer nerfs = bad no matter what and all survivor nerfs = good no matter what. Even the Metal of Man nerf that wasn't to long ago or Calm Spirit.
Survivors need to stop whining about his tail attack and learn how to play against him.
Idk if I like it, it feels sluggish to use the tail now, I was ok with the decently long cooldown on missed attacks but now it’s long and u move super slow. I’m it’s for the best but I like the game feeling fast and suddenly going very slow feels sluggish to me
I think the only real issue I had with Xeno during the PTB was the hit boxes thats why I think the tail felt punishing to use. The new patch it doesn't feel like much changed but idk
i'd love a longer wind up in exchange for a longer range attack (and maybe a more accurate hitbox that can hit through smaller stuff like the back of shack or something). I enjoy the fact that xeno's forced to commit to a tail attack after pressing the button and cant just hold it for free zoning like nemo/deathslinger but the windup is so fast that she just gets free zoning anyway without having to do ANYTHING.
Glad they changed her back to how she was at ptb though, it was really tilting getting punished for dodging her attacks because she literally beat you to the pallet after.
Thats good but still going boring to play against. Counter is predrop and hold w to turrets (no turrets are not meant to take Xeno out of power just distract long enough to hold w to the next tile.) Xeno was Mid in strength against good survivors before the nerf and honestly I dont think Xeno is going feel any different for ppl who know how to play against Xeno because the counter is the same.
Hottake, I think 4.6 zoner killers like Xeno, Nemmy, Demo, Pyramid Head, and to a lesser extent Wesker(longest charge up and most punishing cancel and most punishing for mistakes) are the most boring killers to go against. I would take good blights any day over them.
The turrets dont even break his power most times, usually it takes 2 turrets to break his power which is pretty shit. Spend 5 minutes setting up your whole plan just to have xeno tank the turret, break it, and diddle you in his power anyway😂
Now they just need to give Alien only 3 tunnels then the change would be complete 💯😃
Looking forward to the skull merchants nerf of deleting them from the game.
Well that sucks
Great. Now, revert vaulting back to the way it was.
All they need to do now is add a longer wind up time toca resonable dodge time for humancreaction speeds and she'll be perfect!
I may love alien but I hate going against this killer more than skull merchant and the knight combined
I was always waiting the 2 seconds to break the turret lmfao. After coming out of the tunnels.
>The Xenomorph can no longer turn invisible indefinitely in a trial.
0/10 garbage survivor-sided update uninstalled i quit until tomorrow
It honestly feels awful. Punishment is one thing, but it's like youre hit with a stun every time you miss an attack. Xeno on release will be sorely missed
Fun killer isn't fun for survivors
In other news, water is wet
Just make the killer's tail flicker red and make a sound 0.75 seconds before he attacks with it.
I’d say maybe make it so you have to charge the tail attack but that would open a whole can of worms, especially since I haven’t played him
IT IS A SHE THO !!!
Yeah it sucked that he could just spam the tail strike without a drop of skill and get a hit through sheer numbers, I’m glad they’re doing this
Oh would you look at that, survivors got buff, you just couldn't stop bitching about the tail could you.
ngl idk why you have to throw a jab at the end about the killer not being fun to play against when most people do enjoy it and the people that dont just haven't learnt the counterplay i see many other bigger creators say they enjoy going against xeno so i think its more of a skill issue especially when survivors have perks like MFT that isnt exactly fun for the killers to go against either but get that same response
"feels like old Deathslinger"
Skill issue on Scott side kekw. I was slinger main before his nerf, and believe me, good survivors could kinda easily dodge my shots. Its doesn't matter how fast he ads is harpoon fly slower than survivor do 90 degree strafe 😉