Chase Mechanic Changes after 4.5.0 | Dead By Daylight



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Will this affect any gameplay? At least AFK/bot killers need to include WASD to farm now lol

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19 thoughts on “Chase Mechanic Changes after 4.5.0 | Dead By Daylight”

  1. It's this a bug or an actual change? Cause I really like it, cause there sometimes when survivors can escape but they just don't leave, even if I go afk so they can leave, they stay close to me farming points.

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  2. Has anyone else noticed how initiating chases with survivors are now slightly "less sensitive"??? As in sometimes when you're going after and looking at a survivor around a small loop while seeing half of their body but with no still chase happening?

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  3. this kinda sucks when you do play against an AFK killer though, because in purple and red ranks this gaurentees a de-pip. usually when I play against an AFK killer I do gens with teammates, stick around teammates (get them to follow me to the killer if I can) and then vault while in "chase" with them, leave, vault in chase, leave, at least I'll black pip by doing that. I understand the devs probably did this to prevent farming, but that would just go to show that they have no idea how it even works, usually it's something both the killer and survivors engage in, and farming that way takes a long time for both sides to get maxed, you might as well just be playing normal games. and farming via doing nothing at all and just going into games isn't viable either, if you want bloodpoints, the best way to do that is to actually play the game. the devs need to quit worrying about this and fix the bigger issues like hitboxes, latency, server lag, etc…

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