Chucky Has Insane Potential! – Dead By Daylight | 30 Days of Chucky – Day 2



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Day 2 of the 30 Days of Chucky had us trying a ton of different builds and playstyles in order to see how Chucky feels in every area and so far it seems that Chucky has a lot of potential in power, skill expression, and build diversity! which should make this a really fun 30 days in Dead by Daylight.
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46 thoughts on “Chucky Has Insane Potential! – Dead By Daylight | 30 Days of Chucky – Day 2”

  1. They nerf chucky for us consoles players slice and dash is hard as hell to get down and scramper doesnt work either they can just loop u to death and his stealth doesn't work either they can see his foot print in stealth too and hear him laughting i blame scott jund for this

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  2. Just fyi, on your profile you have your creator studio channel linked for your second channel. So if one clicks it it says "you don't have the right to access this". If you change the link by simply deleting the studio in front of youtube one can access the channel. 😊

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  3. 3:56
    Red: This one I know we can get him stuck on

    Also Red: Oh you gotta pre drop?.. what a bum

    Lol bro made the best decision to waste the most time you see 2 gens popped immediately when you finally caught him 😂

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  4. Chucky's ability to flick is directly tied to mouse sensitivity, I've been able to do 90 degree flicks right after scampering a window. To do a 180, you can greatly spin his camera while you are dashing but before you let go of the button for slice and dice. Once you let go of the button for slice and dice, the most I can get is a 90 degree flick, but you can get a 180 if you turn more before letting go of attack. Just remember it is tied to mouse sensitivity.

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  5. Playing as chucky is way too easy it definitely needs a nerf. There needs to be something that chucky needs to do in order for hidey ho to be able to be activated like breaking a pallet, hooking a survivor, damaging a generator or even just a basic attack but being able to activate it whenever is just over kill. Also starting a slash and dash is way too quickly, it should take an extra second or two before it activates. I would even reduce the distance a dash can cover by a foot or 2. Chucky needs some serious rework done but it’s very minor adjustments that it needs

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  6. I’ve been playing him for about a day and I think his swing at the end of slice and dice needs work. It feels clunky and i miss hits that clearly connected.

    Edit: you noticed aswell actually in some of your games you get robbed of the hits. Behaviour needs to add a bigger hit box for that dash attack

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