ENDURANCE WON'T STACK | Dead by Daylight



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15 thoughts on “ENDURANCE WON'T STACK | Dead by Daylight”

  1. The biggest problem is you can still stack endurance tale 2 protection hits go down doing so take the hook get off hook take a hit with off the record mom activate take a mom hit then dead hard then styptic endurance should NOT work while in the mending state with the situation I explained a team with 2 people doing gens with toolboxes and Gen perks and the other 2 using endurance by the time you manage to create any pressure the game will be over longer gens or not

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  2. My experience is clearly a lot different then yours like the whole Boil Over thing. There was only a couple times where I experienced a issue with someone exploiting Boil Over but it didn't matter because they literally let there whole team die and themselves because they didn't want to leave the safety of there high up locker. So we clearly don't play the same game so I don't know why I try. So I give up.

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  3. I think pain resonance and bbq were over nerfed without compensation, PR could have kept the gen blowing up without the screams forcing survivors to let go or make it highlighted in yellow to show the the killer needs to go to disincentivize camping more and bbq should have got another effect because WGLF got it's new endurance effect for slugs.
    They do all these things to punish camping but they barely reward for not camping.
    Survivors have there maps still along with off the record basically being a new ds, besides overcharge in 3 gens, i think they'll be fine.

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  4. I definitely didnt like the stacking that was happening, but at the same time i think dead hard shouldnt be included in that. So you cant get hit off of hook and then not be able to use your dead hard. I get not wanting the BT, Off the record bs. This kills Dead Hard even more though, cause its unuseable in tunneling situations now.

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  5. I also dont like the stacking of gen slowdowns that will be happening. These changes are not going to stop people from using 4 slow downs. In fact its going to be worse in my opinion. Slow downs stacking is a problem that isnt being talked about strangely.

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  6. I already knew this. Heres a shitty interaction that requires no 'stacking' of endurance.

    Let's say im running OTR, DH, and MoM. I get unhooked and immediately healed by my teammate. I am now healthy and am still affected by the endurance status effect. I go and interrupt the killer's current chase. I take 2 hits for my teammate and enter the deep wound state. I still have dead hard. I use dead hard to escape the killer or to take a protection hit for a teammate. If I miss my dead hard it still counts as a protection hit. Now I have 3 MoM stacks. If I hit my dead hard, I would now still be alive after 3 hits, and MoM will now allow me to tank another, or I missed my dead hard and am now in the Dying state with MoM. Killer then picks me up and hooks me.

    I have now been unhooked and MoM is still active in the world where I missed my dead hard. It will now take 3 hits for the killer to down me. 4 If I use my dead hard successfully now. This is what endurance stacking is.

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  7. If youve gone against Thanataphobia, Overcharge, Pain resonance, eruption for example it is almost unplayable and is going to be insanely strong and gens are going to take forever. Especially for solo queue where gen speeds already werent too fast in most games of 4 solo players. That combo with 4 stacks of thanat is like forever freddy on all killers. People who remember forever freddy know that is a problem. Id argue this is worse than forever freddy was. There is going to be nothing that will stop killer players from stacking slow downs like that and if you faced the 4 perks i just listed you know it is as painful if not more than tanking hits.

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  8. Personally, the endurance stuff didn’t worry me nearly as much as the fact they didn’t address camping in the slightest. In fact, they made it an even more viable strategy with the increased generator repair time. Also, there are a TON of innate killer power ups coming all at once. I’m worried about them over correcting. Bloodlust boost is also completely unnecessary.

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  9. The people who thought this was normal, CANNOT be Trusted to be a DBD influencer or talk to the public in anyway, shape or form. I think Scott Jund made an entire video saying it was going to be okay. I'm like thinking, is he okay in the head right now, cause this isn't normal. I'm not sure if he let his hatred of TruTalent get in the way of him thinking sensibly since Tru made a video on endurance stacking, but he entirely fucked up in his thought process.

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  10. That is really good to see endurance stacking was worrying. You are absolutely right with players abusing strong things in this game. There are a lot of people playing this game that just want to make the other side miserable.

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  11. I enjoy playing both honestly which means I do a lot of solo survivor too.And I will be more scared to play solo than I already am,if they don't change a few things. (like thana)
    This could be a perfect update,I do not understand why they buffing and nerfing things to the extreme.

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  12. i just dont understand how all these changes are possible BUT they cannot and will not address SOLO QUEUE specially for new survivors. This is where the cycle starts. You get camped and tunneled as survivor. Next match you're toxic to killer. Then killer is bullied. FIX SOLO QUEUE

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  13. they should add a limit or specific circumstances where you can't stack more than 1 certain perk. i forgot what game it is might be home sweet home, vhs OR f13 where a survivor has 1 specific perk and that's that. killers should only be able to use 1 gen regression. survivors can't bring more than 1 endurance etc.

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