Hillbilly & Hag Gameplay | Dead by Daylight (No Commentary)



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Hillbilly Perks:
*Barbecue & Chili:
After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.
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*Pop Goes the Weasel:
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
Performing the Damage Generator Action on a Generator instantly regresses it by -30 % of its current Progression
Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactivates after damaging a Generator or when its timer elapses.
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*Bamboozle:
After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
Blocked Windows cannot be vaulted by Survivors.
Increases your general Vaulting speed by 5/10/15%.
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*Scourge Hook: Pain Resonance:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
The Auras of Scourge Hooks are revealed to you in white.
Start the Trial with 4 Tokens.
Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
The Generator with the most Progression explodes and instantly regresses by 15/20/25% of its maximum possible Progression.
Normal Generator Regression applies afterwards.
All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

Hag Perks:
*Corrupt Intervention:
At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
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*Deadlock:
*Pop Goes the Weasel:
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
Performing the Damage Generator Action on a Generator instantly regresses it by -30% of its current Progression
Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactivates after damaging a Generator or when its timer elapses.
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*Hex: No One Escapes Death:
Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:
Increases your Movement speed by 2/3/4%.
Survivors suffer from a permanent Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
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*Sloppy Butcher:
Wounds inflicted by Basic Attacks cause Survivors to suffer from the Hemorrhage and Mangled Status Effects.
Increases the Bleeding frequency of injured Survivors by 50/75/100%.
Increases the Regression rate at which partial Healing Progression is lost because of Hemorrhage by 15/20/25 %.
Both Status Effects are removed once the Survivor is fully healed.

0:00 Hillbilly
10:34 Hag

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