NEW NEMESIS BUFFS FEEL GREAT! – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Since we are in the Dead by Daylight PTB we got to test out the other killers and first on that list is Nemesis! Nemesis got some nice buffs that helps out his early game!

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the survivor gameplay and Rank 1 Nemesis Gameplay!

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33 thoughts on “NEW NEMESIS BUFFS FEEL GREAT! – Dead by Daylight”

  1. I'm sorry this ptb patch is great but wtf did they do to midwitch. Looks like they gave a toddler the controls and allowed them to make a map. Adding ramdom junk to the corridors is not what this map needed.

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  2. They wanted to make Midwich better for survivors but I feel like the random stuff everywhere kinda make it worse, cuz before u could look behind u against a Huntress runnin down a hallway and try to dodge and not worry about what’s in front of u, now u gotta look up and down the hall so u don’t walk into something

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  3. When a survivor comes along, you must whip it 😂

    Edit: if that’s the case, then a lot of the earlier killers would have to have a rework like trapper “granny” and such… it would be a good shake up though.

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  4. Wait, they nerfed Marvin's Blood again?

    This makes no sense, as Marvin's Blood was massively overrated, and it's effect wouldn't even help you get to tier 2 anymore, even if it stayed at 0.75. That was the whole point of why people liked Marvin's Blood – It helped you get to tier 2.

    Now that Marvin's Blood is basically redundant, they nerf it?

    Makes no sense to me.

    Reply
  5. Hi Red, I have a request for a Tracker Wolf build for Dracula

    – Whispers: Gets you in terror radius range of survivors. Use with Bat form to quickly get to a spot Whispers triggers. Then switch to Wolf form and look for the scent orbs and highlighted scratches and blood pools

    – Your favorite combo of three perks for a hit and run style. (e.g. Ruin, Sloppy Butcher, and a movement speed boost or Save the Best for Last)

    Add-ons
    – Cerberus Talon: Doubles the range you can see scent orbs (I’m not sure what the range is, but if I had to guess doubling it makes it about the same as your terror radius)

    And either
    – Warg’s Fang: While recharging your Pounce, you see the auras of survivors whose scent orbs you collect. Combined with the Talon, this could get you aura reads pretty quickly on survivors after coming out of Bat form into Wolf form if you pounce towards one.

    Or
    – Force of Echo: Makes the scent orbs appear much closer to the survivor’s actual location at the time. Not as strong a detection as the Fang but it also doesn’t require you to be in Pounce Cooldown to benefit.

    So the strategy is Bat form until Whispers goes off, switch to Wolf, spot the scent orbs and other tracks and head towards them, then once you spot a survivor chase them either in human or wolf form as desired. Combo with perks that work well with hit and run style of play and the add-ons for doubling orb detection range and either their precision or that give aura reads when orbs are picked up during cooldown.

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