Why Isn't DBD Fun Anymore | Dead By Daylight Discussion



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47 thoughts on “Why Isn't DBD Fun Anymore | Dead By Daylight Discussion”

  1. The game's just stale. Bhvr needs to implement gamemodes asap. Releasing new killers and survivors isn't enough to keep people interested in this game.

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  2. I think a better term for this situation is boil over (no pun intended). To keep with the heat analogy, players getting frustrated with matches will boil over when things get too heated, and they need to lower the temperature by switching to a different stove top (aka another game/activity). Do you like this metaphor?

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  3. I started dbd really recently. Only really started during the blood moon event. I've fallen in love with it but I definitely have noticed the harder I try the less fun I have.

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  4. I tracked my hours, played 1.500 hours in the first year, 900 hours in the second and 600 in my third year. And from my perspective there are different factors why it is that way.

    New life circumstances, friends group doesn't play anymore are some. But the biggest factor for me is that at some point you have to find peace with the core gameplay loop as survivor and/or killer because when you are done with everything (archives, achivements) there isn't much more left other then getting better in a skill you choose (like perfectioning a killer or become better in looping as survivor). And these skills aren't as easy to require as the skills for the core gameplay loop and can (or will) be frustrating over the time, especially when you're learning techs or similiar things.

    Another thing is that DbD has the odd thing that sometimes winning after hard matches aren't feel rewarding, because sometimes you don't necessarely win with your skill but with the mistakes of the other side (even tho that is a component of every match, but in killer games I feel that a lot more).

    Hope you're finding a way to deal with the frustration!

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  5. I’ve found after playing the game for so long (started playing when blight came out) that there’s more opportunities to have fun as survivor, especially when playing with friends, but there’s also more chances for the game to be really annoying. Killer for me seems much more ‘based’ or ‘consistent’ in terms of fun, although there are obviously times where you want to throw your monitor out the window. I say it’s because with survivor when things go your way, maybe like a baby killer or your niche perk build works it’s great. Playing in a SwF also is more enjoyable because you’re playing with mates, but survivor is also a bit of a double-edged sword. Survivors have way less control over the game and there are often times where the game doesn’t feel ‘fun’ because something screws up your plan. A teammate could miss a skill check, you could get tunnelled, the killer you play against counters your perks. There’s a lot more things out of your control that makes the game feel unfair on you. Meanwhile with killer it’s kind of the same bland thing each game, not necessarily boring but not really fun or exciting either. You just chase, hook, kick gen, repeat

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  6. (Some of this is personal thoughts, other stuff is addressing the video material, so take this as some rambling…)

    The problem with DBD and the "fun perception" is that "fun" can't happen if SBMM is the main matchmaking factor (debatable obviously).
    Why? Because the matchmaker simply doesn't work at higher levels.
    Killer dodges: Lobby MMR deactivates.
    Surv dodges: Lobby MMR deactivates.
    You lose 40 games in a row, you are still in the same MMR bracket.
    So the fundamentals for a "fun" (or alternatively "fair") environment are already out of the window.

    Then add onto that the current meta (as an example).
    As a killer it's 4 slowdowns/regression or you lose, even against a team that doesn't really try. It's just base gen speed.
    As surv it's what keeps you alive the longest. (Be it stealth perks, 2nd chance perks, gen speed perks, toolboxes, you name it. So basically meta.)
    You can't have "fun" if you can't get creative with your builds or play the game long enough, before you play lobby simulator again. (My opinion. Everyone defines fun differently.)

    So, if I, as an example play my main killer (if I tell you you will start to groan) and play a lore accurate build, because that's where I get my fun from, and try a few techs for clips here and there, I just lose the game with 2-8 hooks.
    If I play my main survivor I will either get dodged in lobby 17+ times (yes I do count sometimes) or I will get tunnelled. Yeah, I don't mind getting tunnelled, but the game does not only revolve around chase.
    I can already tell that people will latch onto the tunnelling part and rahrah filthy killer mains just ruining everyones fun rahrah.
    Lemme tell you: It's also not fun to tunnel out people because you might lose the game if you don't. With the MMR you can't tell how good the survs are or if they are a swf or not. (With a few it's obvious, with some it's not.)

    But to actually add onto the video itself:
    The game has gotten worse.
    Ping has gotten worse. Where I was at 25-30 a year ago I am now at 35-40 ms on my home server. Which is not that noticeable but it becomes noticeable when you suddenly have 70-80 when playing with friends on a different server, where before you had 50-60. (Take note that the other side also had an increase in latency.)
    Dedicated server not responding, disconnecting. (Especially at the exit gate/or before hooking the last survivor. Great times losing your 30k BP after a game well played.)
    Less build variety because literally everything gets "balanced", aka "no fun allowed". I know. Uncounterable stuff gotta be nerfed/changed. But balanced doesn't mean better.
    Lowering of the skillceiling. (P.e. removal of Skybilly, now Blight hugtech, flashlight blind timers, lightburn, the list goes on.)
    The rise of cheaters as well (though I don't really encounter them that often, because I just don't play as much as I used to play.)

    So hats off to you/someone that can actually still find their own fun, but it's a losing battle for a lot of people I guess. No need to ask for flames just because you don't play like others want you to play. If you want to win you do you. But at some point BHVR needs to learn that "if person loses 70 games in a row they actually might not be in the skill bracket they are playing in right now".
    Which will not happen.
    The easy (bandaid) fix would be to go back to grades, but at this point I'm doubting they'll ever manage the necessary changes in a timely fashion. (What I wouldn't give for a better grading system to be implemented if SBMM has to stay… yeah.)

    At the end of the day, yes. Winning is fun for some. Playing against lesser skilled people is fun for others. Improving is fun for a handful, etc.
    But it's quite obvious that a lot of things that have been fun for a lot of people don't exist any more or haven't been changed for the better. Add onto that that the game is getting older and obviously is running on spaghetti and horrible netcode.
    If they ever fix the core issues of the game and I don't have to predict a hit from 75 meters away, maybe I'll change my view on the topic, but as it stands… I'm tired chief.

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  7. I think another thing is that people like to see big flashy improvements, like hitting Billy curves for example, but as you improve, those improvements become much more subtle, and those subtle things may even be more important.

    I'm going to use fighting games as an example because that's what I know. People will see big flashy combos and that's what they want to learn and what they will play for. But once you get to a higher level it becomes knowing where to stand, how your character interacts with theirs, etc.

    The new things left to learn and experience are still very important, but they aren't the big dopamine hit like the other stuff. That's the point where you need to decide if you want to improve at the game, if you are content just executing a basic gameplan and repeating what you have learned, or if you want to go play something new.

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  8. I'm trying to play every day at the moment, since it's been very fun to learn good habits for both sides. I think there just has to be times where you play to play, and that's it. If you start putting too much pressure on yourself, you'll get mad or anxious, and start losing your matches.

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  9. All one needs to know about the state of the game by playing as a killer against someone with flip flop + boil over and one other surv who has flashbang + saboteur + background player. Just 1 match as any killer

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  10. From a high mmr perspective, as well as being on the rather sweaty EUR servers, it's strangely the other way around for me.

    Though I don't disagree with what you're saying, I'm at a point of the game where I struggle to have fun UNLESS I'm playing really well. I have to be good at this game in order to have fun.

    A trusted friend of mine with incredible in depth knowlege of this game has always said when I'm maulding that I needed to play better, and what I hate about it is he's right.

    I have tons of fun when I'm doing well but next to none when I'm not. This is one of the few games where I have to "work hard" to have fun. Its odd.

    But then this also comes from a perspective of someone who's done EVERY tome challenge and EVERY achievement so…its JUST core gameplay now.

    Burnout IS a thing when you genuinely have nothing left to really do in the game but play the core game. :/

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  11. Honestly at this point I feel like ranked and unranked queue would make a lot of sense.
    Yes, people will sweat in unranked if they wish to, but that won’t be every match where you need to give it your all.

    Don’t punish the player via mmr system, if they just feel like goofing around for a while. Let them try weird stuff or troll a bit or whatever.

    Build creativity makes the game a lot of fun for many people, but why bother if it just „bites you back“ at a certain point of your dbd journey :/

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  12. The game is a watered down version of its former self. They gutted all the perks, all the matches are sweaty. The dev team is focused on “balance” not “fun”. One of my friends said it best “ I use to be good, then they changed what good was”. I mean this isn’t just me who thinks the game is in a bad place. None of my friends play at all ether and have no plans of returning in its current state

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  13. I’m sort of in the middle of the sweat spectrum. I still do genuinely try to win, and recently I decided that if the survivors put up a decent struggle, I’ll let the last one get hatch. But I’m not a memer or friendly in 99% of my matches either

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  14. There NEEDS to be more objectives added to the match. The only time I have fun is during the events. Even such a basic thing as the blood zones during the last event were enought to make it feel better. I dont understand how the devs didnt think to just rotate small game modes each month. Like one month, you have these blood zones, other month you have small rifts that either give you speed boost or slow. Other month you have gens that move periodically through the map… Its really easy to make this game not feel stale but I guess they just dont want to do it.

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  15. For me a thing that keeps me away from it is simple

    1: sweaty games arent that fun for me but i also don't want to lose consistently.

    2: the community, there are so few games i have such pessimism towards and expect the worst from, dead by daylight is at the top of that list thanks to the harassment i recieved thanks to losing a match or even when i won and the judgement you get for playing any single killer or using a perk especially when brought up in big dbd community spaces.

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  16. I feel like multiple things need to happen:

    Remake the matchmaking system. Create a Ranked & Unranked gamemode. Sure people could maybe sweat in unranked, but it would be less likely than ranked. It would help newer players

    Give players the ability to make a custom game against all AI survivors with any killer with any killer build to test things before getting into a real game.

    Create different game modes. The lights out mode seemed enjoyable even though I never got to play it. It gave us long awaited variety in the modes.

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  17. Been playing since alpha days and probably having played virtually everyday for 12k+ something hours by now. I find that disabling chat and just playing trying to learn and do whatever I like and not sweating so hard has helped me consistently play the last few years despite the community constantly whining how bad the game is. I'm having more fun with the game now than I have in years, especially with the new LTM they added.

    People need to learn to enjoy the process and journey, not the destiny. Nothing wrong with wanting to win, but doing only that is taxing.

    Also it helps to have the self control to know that it's okay to log off and play something else when the game is pissing you off.

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  18. Matchmaking make all rounds feel same same skill same situation its like being in a time loop

    Different Killer and maps gives at least some freshness, perks are always same exhaustion, second chance on Surv, gen reg, aura reading on Killer

    This is why i like to play different build even if i lose the match, i don't care

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  19. Having high emotional control is an important skill in general, but I feel it is especially good for this game as well. Past me left DbD at 32 hours because of a bully squad humiliation while I was still learning the game as Wraith (this was around when Nemesis was just released). This plus a constant stream of rough games because I’m new ended up getting me more and more pissed off until that bully squad match ended up being the thing that got me to quit playing.

    2ish years later, I’ve returned and made it past the atrocious early game hump new players have to deal with TWICE (ps5 account and PC account). It took me the longest time to play killer again thanks to ptsd, but once I was able to change my mindset on the role and created methods to get myself to play killer again (such as having friends watch me so I can chat with them to take stress off the game), I just began to love the game again. Now I’m playing to this day and I have 600-700ish hours combined, and part of it is that I’ve just grown to accept the bullshit that can occur with both sides instead of getting tilted constantly.

    And as stated in a different comment on a different video on this channel: having other games or activities increases the longevity of playing this game by a ton and is a major source of stress relief. Some Terraria or Lethal Company or something goes a long way for your mental health. Always take care of yourself first over the game, folks!

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  20. I have 3600 Hours and my Tipp is: literally do something else.

    Maybe it’s your favorite game, maybe you don’t know what else to play.

    But you will find something else if you really want to.

    Taking small breaks, not playing every day and also playing both sides helps a lot.

    Also I mostly only play during Events cause, after so many Hours and it not being my Job to do play this Game, the core Gameplay has become kinda boring.

    At least if I was to play it every day.

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  21. Sidenote, I’m glad to hear you’re able to do YouTube fulltime Kaiser. You deserve it after all the hard work and hard times you’ve gone through.

    Keep it up 😄

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  22. For me the game is just stale. At any mmr. I've got 3000 hours in the game I started almost exactly when kaiser did. The game was amazing so many killers with so many builds. But as I've made my way through the killers and there builds I am now left with nothing. I have played every charecter and every build scratch mirror Myers was my child I loved scratch mirror and just scaring the survivors not focusing on killing just on being scary and it was amazing. But now but now I play maybe a game a week hoping I'm going to fall in love again….but alas it isn't to be I play a game I have a decent time but when it comes to loading up another game I can't bring myself to.

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  23. I’m seeing the comments of people saying that trying hard in the game causes them stress but tbh even when people are being try hard a I’ve almost never gotten stressed or mad at the game the whole reason I started playing because I was about to blow a fuse when I was playing Overwatch so DBD helped me and I love it

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  24. Hope youre having a great day 🙂
    For context:
    You (effectively) said: "the prophecy, no, philosphy in video games: no video game will be as fun [["after the first hour", I assume the saying implies]] as the first hour".

    Actually my guy I'd soft disagree that it isn't a prophecy, I think you were corect to say both you deserve credit for that. I dont have the definitions in front of me but i believe (at least in the colloquial sense) that this quote can be both a philosophy & (at least figuratively) a prophecy, in the non-mystical, "synonym for 'prediction' " kind of way. Give yourself credit both of those words were right 🎉

    Why did I type this all out? I legitimately enjoy thinking about language on a deeper level, & if im going to be quick to point out (constructively) when I disagee, I shoud be just as quick to give props, I guess this comment is both. 😊

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  25. I quit dbd do to death threats against my son all I did was play skull merchant and win and this person stalked me and sent death threats dude to this day waits until I post a game review just to down vote it

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  26. I take a lot of breaks. Everytime they just come on quicker and quicker. This game stresses me out like nothing else. It sucks cause i love the idea and gameplay and all the awesome characters they have. And when it's fun it's REALLY fun. Just relentless sweaty match after relentless sweaty match is so awful

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  27. I think a large portion of the playerbase only plays dbd and nothing else, like everyday. Ive played dbd for nearly 2000 hours and the game is plenty fun, and i would say its more fun now than when i started because i simply dont play it everyday

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  28. I've said it many times and I'll say it once more: I'd like a ranked and unranked mode already. The current killer and survivor grade system is confusing to people who aren't constantly keeping up with the game, a lot of people to this day still believe that it's what determines your MMR when in reality your ranking is secret for no reason other than to keep people guessing. (my theory is that bhvr just wanted to stop hearing people whine about their old match-making system failing constantly and pairing baby killers with top rank survivors)

    Give the people what they want. The game has the playerbase for it, let there be a ranked competitive mode and maybe, like, give people in the top ranks a little badge for their first time up there before reset. And let there be unranked casual mode for people who just want to do tome challenges, chillout with their homies, and not feel like they're in a sweat fest.
    It's not rocket surgery.

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  29. i think dbd is still fun. i love dbd. its a real good stress release for me. i like to play to win. i love to sweat and be grouped with people who love to sweat. if i get paired with people who dont wanna sweat i am a little bummed out but i just go to a comp corner and just wait till they get their points and move on to next

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  30. I know I didn't hear you right. 1300 hours? You do take some breaks. I have only been playing the game for a year and I have a thousand hours. It doesn't matter but it caught me by surprise

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  31. DBD isnt fun becuase people want to win (naturally) the problem with this is the game doesnt incentivise healthy / fun gameplay in order to win, for killers the best winning stratergy agasint actual good players is 3gens and slug tunneling / at best soft tunneling (you tunnle 2 and leave 2) whilst for survivors the most effective way to play is have 1 player loop as long as possible while 3 people stare at gens. The problem isn't that people want to win and thats killing the fun for others. The problem is that the game encourages players to play in an unfun way. Look at meta perks right now, for killers its all slowdown and for survs its all anti tunnel, people dont use this stuff because it's fun, they use it to win, if they were to actually give decent anti tunnel/gen slowdown at base kit, you could nerf these centralising perks and people could actually use more interesting stuff. The problem isnt players, the problem is incentives, encourage healthy gameplay and people will play that way becuase theyre rewarded for it

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  32. for me I think dbd is less fun since I can win most of my game, and "losing" sometimes makes me more happy than "winning", so maybe it's because the game don't have enough opponent that has the same skill level with me

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  33. You say it's impossible, but there are people like that. I'm sure you're not even thinking about people with coordination issues- that they can't help at all. I can play a game for a decade, on the daily, and I'll play the game as if I've played the game for the first time in my life. My siblings make fun of me for it- all in good fun, of course.

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