SALTY SURVIVORS CALL ME NO SKILL | Dead by Daylight



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A good headset allows you to hear footsteps and create some really great moments catching the survivors. I knew where these guys were early game and used that information to not only stop gens, but stop saves as well. Leon was so close to popping a gen, that he hid in the locker next to it and being a stealth killer, I absolutely capapitalised.

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More about Dead By Daylight:

A group of up to four survivors must elude one killer. The survivors’ perspectives are third-person, while the killer’s perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into.

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11 thoughts on “SALTY SURVIVORS CALL ME NO SKILL | Dead by Daylight”

  1. I get salty a lot with Ghostface not necessarily because new players use him to camp the hook. But because I can be throwing my camera in every direction, walking towards him point blank…and he won't be revealed. And other times my camera is looking at a rock and he gets revealed

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  2. I think the James had camaraderie, lol. Rarely anyone runs that perk. So Jill went near his hook early on into his hook stage, probably coulda guest-imated where she was if you caught that

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  3. A replay system would also help when it comes to reporting.. Since all it would need is making it to where the replay is automatically sent with the report made. Its something that has been asked for by a LOT of people.. But unless BHVR changes their attitude about things any sort of replay system will not be in DBD. Like a lot of things, the devs claim this would be too difficult to put into the game. ( Their own words not mine. They also claimed the FOV issue was too difficult to fix. That being the killer being able to see through lockers with what the killer's FOV was originally meant to be. )

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